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sahmreviewsLevel 49
112 / 174 xp
No Description
- Joined 2 years ago
- BGA Wiki Contributions: 194
Forum Posts
by sahmreviews | updated 55 days ago
by sahmreviews | updated 2 months ago
by sahmreviews | updated 55 days ago
by sahmreviews | updated 55 days ago
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by sahmreviews | updated 2 months ago
Recent Comments
by sahmreviews | updated 24 days ago
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by sahmreviews | updated 43 days ago
by sahmreviews | updated 43 days ago
You really have to enjoy the type of game where you sync well with other players. It is certainly one we can use to introduce non-gamers to hobby games (like we do with The Crew).
Certainly worth $5!
by sahmreviews | updated 44 days ago
$976,622 / $36,509
Darwin’s Journey  is a worker placement euro game by the award winning Simone Luciani and Nestore Mangone. Players recall Charles Darwin’s memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With an innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as: exploration, correspondence, gathering and dispatch of repertoires found in the island to museums in order to contribute to the human knowledge of biology. The game lasts 5 rounds, and with several short and long term objectives every action you take will grant victory points in different ways. The tension and strategic planning that increases over the duration of the match and the fascinating vibe that the game conveys, makes Darwin’s Journey  one of the most ambitious projects that Thundergryph have crafted in its story as a board game publisher.
Sponsoredby sahmreviews | updated 48 days ago
by sahmreviews | updated 49 days ago
Give it a shot with a regular deck of cards first. It is simply a themed version of the public-domain game Palace.
by sahmreviews | updated 52 days ago
We've played it four times with four people each time. At least one person, usually two, had nothing to do when they had money left to spend (money is worth nothing at the end of the game). I guess they could have bought something to block the other player from getting it, but then you risked something better being turned over. Even something minor like making money worth one point for every $3 would reward someone for a good money-making engine, even if they couldn't spend it.
It's pretty fun, in a frustrating way any euro-ish game is (where you can't get everything you want). At the end though it was a little anti-climatic as it is possible to have no need to take a turn if the tiles aren't out there for you.
by sahmreviews | updated 53 days ago
by sahmreviews | updated 57 days ago
by sahmreviews | updated 2 months ago
sahmreviews 43 days ago |
Only three of the cards do anything special, and really only two (as the 3rd is just a reminder that zero-ending cards are worth 10 points instead of 1). Since there are only two powers to remember (draw 1 or play 2), the symbology on the card is easy to remember (no player aid needed).