docker37

docker37Level 38

Avid gamer in the Columbus OH area.

Find me on Yucata and Board Game Arena with the same username, always willing to play something.

Favorite Games: #The Godfather: Corleone's Empire, #Gloomhaven, #Paladins of the West Kingdom

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Forum Posts

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Played the first 3 scenarios and that's when I knew my group was ready for Gloomhaven.  Pretty solid game with a nice puzzle.  Highly recommend.

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My Legacy experiences ranked.  I wouldn't consider Gloomhaven a legacy game as much as a campaign game and those i would rank differently.

  1. #Pandemic Legacy: Season 0 - Only through June but by far my favorite of the 3.  I'm waiting for the big reveal in this one and hope it lives up to the first 2 seasons.  The Brothers Murph did all of Season 1 in a single seating and had Rob Daviau in their chat as they got to Sept.  Their reaction is pretty priceless. Lots of spoilers in the video if you haven't played and don't want any spoilers. 
  2. #Pandemic Legacy: Season 1 - The September reveal is still one of the biggest reactions and OMG moments in gaming.
  3. #Clank! Legacy: Acquisitions Incorporated - Only through 6 games.  Its going to be hard to top either of the first two at this point, but still a pretty fun experience.
  4. #Risk: Legacy X 2.  So great we did it twice.  I've gushed about this game a bunch on other forums. 
  5. #Pandemic Legacy: Season 2 - I know this one is pretty divisive about how people feel about it, but I really enjoyed the world exploration and flipping the concepts on its head for this game.  Still remember our first game in Dec and the excitement/anguish the game created. 
  6. #Charterstone - This game feel very very flat for the group that I played with.  We played 3 games and then quit.  I have no desire to ever go back to it.  Was really excited about the concept of it, but had  no emotional investment in the game at all. 

There are a bunch of other campaign and legacy games that I would be interested in playing but not sure I'd get them  played anytime soon given I'm patiently awaiting Frosthaven this fall for my Monday group to get lost within.  My Thursday group isn't conistent enough to make a legacy game something I'd consider there, though maybe with Covid hopefully coming to a close that will change. 

Played #APEX Theropod Deck Building Game: Collected Edition solo a couple of times last week.  Man that game is kicking my butt solo but I finally won one on Sunday only to play later that afternoon and got humbled. 

Played it against a couple of friends on Monday night when one guy couldn't make our Pandemic Legacy game and game took roughly an hour per player, but that included teach and first play for everyone.  Game was starting to really move along towards the end and I think if we played again could easily get down to 30-45 min a player, which feels like a pretty good game length.  I did end up winning the 3 player game by a score of 40 - 32 - 0 (would have had 60 but didn't beat his boss so wasn't eligible for victory). 

Played our 6th game of #Clank! Legacy: Acquisitions Incorporated on Sunday night.  First game we had where one of us scored over 100 points and we had 3 of us do it.  I did a bunch of objective completing vs trying to get back to the HQ and that ended up costing me from "Winning" the game though I did get the Associate Spotlight for all of the objective completing I did.  While I'm excited to complete and play this, I'm not sure where it ranks among the legacy game experiences.  The downtime in the middle of a turn to read from the book of secerts, find stuff, add stuff, etc makes the game a little disjointed but its still a fun experience and can't wait to see where the story and our actions take us next.

It was nice to win Castles of Burgundy, especially after my first play with the group resulted in a pretty distant last place.  Nice to know that I can play that game well ;)  I have a group that loves Downforce and we will play 4 or 5 tracks at a time.  The BGA implementation is good but there is something satistifying about playing that live. 

Played at My House with 2 players.

Played at Kolby's House with 2 players.

Played at My House with 2 players.

Played at My House with 2 players.

Played at My House with 2 players.

Last night I finally got enough of my gaming group together to get in another play of #Risk: Legacy, it was game 14 out of 15 and I FINALLY got my first win.  Which as you might imagine has been an ongoing joke for the past 7 or 8 games.  Especially when you consider that a couple people who have only played 1 game had more wins then me.  Yes, my fortune has been that terrible.  Still hard to complain about a risk game that ends in under 75 minutes, plus we got to open one of the two yet to open items. 

Taught #The Estates next and that was an interesting game and probably an unique play.  I somehow ended up with 3 of the 6 real estate companies, and 2 of the guys didn't have any.  So the two without any companies tried to force the game longer where we couldn't complete any of the rows so we'd all score negative points and they would score whatever illegal funds they had managed to stash away.  They ended up with almost all of the money and just kept passing it back and forth between the two of them.  All agreed we want to play it again now that we have a better grasp on how to play. 

Played at My House with 2 players.

Played Risk: Legacy

Played at My House with 2 players.

Played The Estates

Played at My House with 2 players.

June was interesting and is this game getting really good.  I'm excited to see where we go in the last half of this year.

Set up and Objectives:

  1. The three objectives are going to be tough. 
    1. We have 4 cities now to disrupt trial in.  We've done really well to this point at disrupting the trail which has kept our number of infected cities to 2.  Our goal going into the start of the month is to get at least 2 of the 4 disrupted.  Three would be amazing but we're not going to let perfect be the enemy of good enough.  
    2. The infratrate the safe house is an interesting objective that took us a min to figure out how to play and what we needed to do.  This is one of our primary goals for the first half of the month. 
    3. Setting a bug in a new city is on the back burner unless we can somehow make it work. 
  2. W e got a letter from Sabik allowing us to cancel a restriction up to 3 times.  
  3. This is super useful, especially when we complete our assessment and realize that we are Arrogant (which I could have told you before we started playing the game ;)) so we now need to discard an extra card when creating teams.  UGH!!! 

Game Highlights:

Our game started out pretty good.  We were able to get our team builder enough cards that he was able to build a netrual team on his second team.  Too bad this team can't help with any of the agent problems on the board or with the disrupt trail.  We did the inital step into the safehouse and learned we needed a card with a 1 on it.  None of us had a 1, nor would we draw one until the 3rd time around the table.  This was almost the end to this objective.  

We hung on and managed to keep most things under control while waiting for the right cards to make their way into the right hands.  We did have a couple of semi-early escalations including two on back to back turns where 3 of the 5 cards in the deck would have caused escalations.  We managed to play One Quiet Night to give us a chance to clean up 2 of the 3 trouble spots. 

We finally got some disease cubes on the board and they came up pretty often and both of our cities had 3 cubes on them.  Rather than risk additional infected cities a couple of us took symptom cards to clean the cities up.  Still no outbreaks ;) 

Over the course of the game we had managed to get a soviet and netrual team created and both were in Europe, as the game was coming to a rapid end (we had 1 incident token left and only 3 turns of cards to pull from the player deck) it was now or never.  So we were able to disrupt the trial in 2 of the 4 cities.  London and Prague were our unfortunate cities where we couldn't stop the trials. 

We finally managed to get all of the right numbers and cards to the player who was going to break into the safehouse.  We managed to solve the 2n d objective without a moment to spare.  

On our game's last turn, we were about to move the netrual team to one of the asia cities for the acquire target objective when we pulled an incident that moved all teams with an eye to washington.  At this point we were down to 3 Asian cities that it could be, 1 netrual and 2 Soviet one's.  It was going to be the last turn as we knew that we had 3 cards out of 11 that would have given us our game ending incident so we took a gamble and moved our soviet team to one of the soviet cites and hoped for the best.  It turned out that we needed the netrual team to be in Bombay so the incident event action cost us this objective.  This is our first bug planting objective that we've failed.  

Game End Upgrade and Thoughts:

  • N eeded to add 4 additional survillenance eyes to the board.  Thankfully ? one of our cities with an incident already had 3 eyes and 1 city ended up with multiple incident tokens which cut down on the number of survillenance eyes we needed to add. 
  • Cities starting with disease cubes is going to be a problem.  Thankfully they are both connected to Paris and we gave one of our characters the ability to remove disease cubes from adjucent cities. 
  • We added the ability for my cargo pilot to be in a named city and to then exchange a card with another player in any location.  This ties in really well with the Research Assistant, which is my other role.  Allowing me to pass cards around will now be easier.  We made the named city the same as my visa city so I can always get to it from any place. 
  • We gave one of the characters the ability to look at the top two infection deck cards as a free action.  Since we're playing character towards the end of the game it'll hopefully help prevent some issues.  He also has the ability to move team's around pretty easily on his turn.  Thought being that if he knows X city is going to come up he can hopefully move a team there first and remove the problem 

 The first half of this game has been really amazing and I"m enjoying the experience.  Can't wait to see what's coming up next.

Was on vacation last week with the wife and I brought a couple of games to play in hotel/airport.  Played a best of 3 of #Cribbage which I won 2 to 1.  Two of the three games were pretty close though.

Then on Easter Sunday I took a couple of games to my family's get together.  I have one niece and nephew who get super excited when I come since I always bring a new and fun game. The weather was gorgous so we only got a couple of games in since we spent so much of the day outside enjoying the sunshine.

1.5 Games of #Just One with 7 and 5 people respectively.  Our 7 player game we only guessed 4 of the 13 words and we got all 5 of the clues we did in the 5 player game.

1 Game of #Bandido with 6 players.  The box says max of 4 but it played fine at 6.  Two of my nephews really enjoyed and one of their dads asked me what the game was cause he son was asking for it. 

Monday got together with my usual gaming group.

Played June in #Pandemic Legacy: Season 0 campaign.  We completed 2 of our 3 objectives by the skin of our teeth.  Will have a deeper and spoiler write up on the game's forum page. 

Ended the night with 4 games of #The Crew: The Quest for Planet Nine.  Won the 2nd and 4th games.  Still really enjoying this game.

Played at My House with 2 players.

Played at My House with 2 players.

Played at My House with 2 players.

Played at My House with 2 players.

Played at My House with 2 players.

Played at My House with 2 players.

Played at My House with 2 players.

Played at My House with 2 players.

Got my 2nd play of #Viscounts of the West Kingdom in on Sunday w/ 3 players.  Scores went up pretty dramatically from first play.  I won the first game 74/72 to 57.  This game ended 92/92/112 so it appears we all figured out how to increase our point totals.  Not sure if I like it more or less than #Paladins of the West Kingdom.  I think I still prefer Paladins.

On Monday played

  1. 2 Games of #Planet w/3 players.  Really quick and easy game.  I think this is going to stay in the collection for a while. 
  2. #Space Base w/3 players.  I won going away.  I had managed to get my income up early which is such an advantage.  I also loaded up on the 1 and 3 dice spots and was able to rack up some serious VPs on the other two players turns.  a Double 1 roll earned me 8 points and $6. 
  3. #Qwixx - it was a fine roll n write.  I think I prefer #That's Pretty Clever which has a better combo strategy. 
  4. #Abandon All Artichokes w/ #Abandon All Artichokes: Rhubarb Promo which was a clever little card game.  I managed to win this on first time playing. 

A more expensive than normal month for me.  Of course it helps that my bday was last month and a man needs to treat himself occassionally.

Acquired:

  1. #Dice Throne: Season Two - Cursed Pirate Vs Artificer
  2. #Dice Throne: Season 2 - Seraph vs. Vampire Lord
  3. #Dice Throne: Season One ReRolled (all 4 boxes)
  4. #PARKS: Nightfall Expansion
  5. #Flamme Rouge: Meteo
  6. #Bandido
  7. #The Estates
  8. #Tammany Hall
  9. #Planet
  10. #Flick 'em Up!
  11. #Blokus
  12. #Sagrada: Passion
  13. #Sagrada: The Great Facades – Life
  14. #APEX Theropod Deck Building Game: Collected Edition
  15. #Terraforming Mars: Ares Expedition

I feel like i'm missing something but I can't think of it at the moment.  I'll update if i think of it.  I'm super excited about Apex - saw they had a small number of copies avaialble after the kickstarter last year.  Backed The Ares Expedition kickstarter

On my Radar:

  1. #SINS, an infernal deck-builder - I was looking at their new kickstarter and somehow managed to hold off
  2. #Theurgy: The Area Control Game of Monsters and Miracles - another kickstarter I'm considering
  3. The #Everdell: Newleaf, Mistwood, and The Complete Collection is something I'm considering.  I haven't backed yet and trying to tell myself that I should try the base game before I go all in and spend that much $.  Probably won't have that level of self control.
  4. #Death Valley
  5. #Stellaris Infinite Legacy - I was super excited about the prospects of this but the early kickstarter details, or rather lack their of, really put me off on this one
  6. #Foundations of Rome has a late pledge option that i'm considering.  So much plastic.  While I'm sure the game is going to look great on the table, I think I'd be more willing to purchase if all of the buildings were cardboard and the price was 1/2 what its currently listed as. 

Getting Rid Of

  1. #Catan Histories: Settlers of America Trails to Rails
  2. #Welcome Back to the Dungeon
  3. #Through the Ages: A Story of Civilization
  4. #Neuroshima Convoy
  5. #DaVinci Challenge Game

1,3 and 5 were given to me by a co-worker who had a girlfriend who was into games and when they broke up he got rid of most of his games which i acquired.  The Catan game was still in shrink and I never opened it given my general distaste with the series.  WBttD is a game that I thought I would like but just never got it to the table and have found a couple of better games in the same area.

Considering purging:

  1. #Legendary: A Marvel Deck Building Game w/ #Legendary: A Marvel Deckbuilding Game - World War Hulk expansion
  2. #Ethnos - I like it but it never hits the table
  3. #The Blood of an Englishman - got it for cheap 2nd hand but haven't gotten it to the table yet after a year.

 

Played Space Base

Played at My House with 2 players.

Played Qwixx

Played at My House with 2 players.

Played Planet

Played at My House with 2 players.

Played Planet

Played at My House with 2 players.

Played at My House with 2 players.

Played at Kolby's House with 2 players.

Played The Mind

Played at My House with 2 players.

Played Skull

Played at Ryan's House with 2 players.

Played Skull

Played at Ryan's House with 2 players.

Played Skull

Played at Ryan's House with 2 players.

Played Skull

Played at Ryan's House with 2 players.

Played High Society

Played at Ryan's House with 2 players.

Played High Society

Played at Ryan's House with 2 players.

Played For Sale

Played at Ryan's House with 2 players.

Played For Sale

Played at Ryan's House with 2 players.

Played Bandido

Played at Ryan's House with 2 players.

Played Bandido

Played at Ryan's House with 2 players.

Played at My House with 2 players.

Played Barenpark

Played at My House with 2 players.

Played Gloomhaven

Played at My House with 2 players.

Played Terraforming Mars

Played at My House with 2 players.

Played Bandido

Played at My House with 2 players.

Played Bandido

Played at My House with 2 players.

Played Bandido

Played at My House with 2 players.

Played Bandido

Played at My House with 2 players.

Played Silver Coin

Played at Kolby's House with 2 players.

Played at Kolby's House with 2 players.

Played Sagrada: Passion

Played at My House with 2 players.

Played Sagrada: Passion

Played at My House with 2 players.

Played The Fox in the Forest

Played at My House with 2 players.

Played at My House with 2 players.

Played at My House with 2 players.

Played Bandido

Played at My House with 2 players.

I only do it for very few games. #Just One and #Wits & Wagers Family Edition being two that I've had success with.

if interested there are forum pages for each month of season 0 on its game page.  Me and have been posting updates, spoiler hidden, would love to get your thoughts and game play notes.  I dont read a month until we finish it.  Kinda fun to see how varied the experiences are

You could easily play 6, everyone gets fewer turns but I dont think it's a problem.  Its fast and light enough and the type of game you can talk between your turns.  

Got our May game of #Pandemic Legacy: Season 0 in tonight.  Completed two objectives on final turn.  Quite memorable.  I wrote a pretty detailed write up on the games forum page.  I also have created 3d printed disease pieces to replace the generic cubes.  I posted a picture on the page as well.  I'm really happy with the way they turned out.  The pic is not hidden behind the Spoiler text in case any one wants to see them w/o reading the entry.

Wrapped up the night with a game of #Bandido.  A game we had all played on Board Game Arena and I purchased last week.  I love games where I spend 1/2 my time cursing my terrible hand and options and the other half feeling l ike a hero when my cards actually are useful.  We looked to be heading towards certain defeat but managed to pull out a win only 8 cards left. 

Pretty good evening of gaming over all.

Played May tonight and it was pretty epic!  I think we're going to remember this one for a while.

We're not 100% sure that Coop is actual dead or if he's going to turn out to be a turncoat later in the year.  This game series has made us paranoid.  We picked 5/5, 2/5, 5/5 for the questions.  Can't wait to see what sort of terrible that leads to in the future.  

As far as the game play goes, we also wanted to limit the potential chase from Johnasburg so we sent the Clinic Planner to close off 1 of the two paths (and similar to we closed off the one closest to Cairo).  Our hospital Admin didn't start with any cards but did have 2 event cards so that was less than ideal.  We did draw the card that allowed us to remove a city from the threat discard pile so we removed 1 of the 2 disease locations that we have.  By the 2nd time around we had managed to limit the pursuit to just 2 cities and was able to form a netrual team.  However, this was at the cost of lots of agents on the board.  We ended up with 6 incidents spread across the board.  We completed the pursuit objective fairly early and then sent both teams off to do more productive things, like removing agents.  The Medical Conference Coordinator was able to create a soviet team, get it to Peking and get the Allied team to Instanbul as well as move the next player to NY since we need to be in DC in order to do the Acquire Target action.  Thus on what turned out to be my turn I was able to complete the objective to acquire targets for objective 2 and then on a 50/50 shot was able to acquire the control center in South America as well to give us the Succeeding Win for May.  

We thought we were toast when the 6th incident came out on the board and we had 6 locations that had 3 agents each.  However, on the 2nd to last turn we drew the One quiet night card and that gave us the win. 

 

 

We never drew a disease cube the entire game as the only disesed city got shuffled to the bottom of the deck on the first escalation and we never got back to it the rest of the game.  It was the top card on the One Quiet Night.  Our strategy of removing the disease locations ASAP is paying off.  

For Bonuses we had 5 points and spent on 3 visa's and the Gumbrella.  

Oh and I've made 3D printed disease cubes as shown below.  Can't wait to see them on the board. 

Nasty looking bug compared to a boring cube

Played at My House with 2 players.

Played Bandido

Played at My House with 2 players.

Played Rajas of the Ganges

Played at My House with 2 players.

Played Gizmos

Played at My House with 2 players.

Played Gizmos

Played at My House with 2 players.

Played at Kolby's House with 2 players.

Played Sagrada

Played at My House with 2 players.

Played Sagrada

Played at My House with 2 players.

Played Sagrada

Played at My House with 2 players.

I've played 2 scenarios and I think the dice rolling is what makes the game.  The danger of exploring a wilderness by yourself can be dangerous and the dice rolling captures that.  The odds of rolling a bad outcome is anywhere between 1/6 to 3/6 so there is still a pretty good probability that you'll be able to complete the task without a negative outcome. 

However, I also tend to enjoy games with dice variablity. 

I don't purchase a lot of expansions as I'd rather get new experiences than expand on the ones I already have with my limited gaming budget.

Expansions I own.  I don't regret any of these though the Legendary expansion is my least favorite of the ones listed here.

  1. #Sheriff of Nottingham: Merry Men - This adds a bunch of new modules to include with the base game and includes an extra player count which was the primary reason I picked this expansion up.  The more people around the table lying and bluffing is a great thing IMO. Fits in the Core Box.
  2. #Sushi Go!: Soy Sauce Promo, #Sushi Go Party!: Sake Promo, #Sushi Go Party!: Inari Promo, #Sushi Go Party!: Pickled Ginger Promo - I'm counting the Promo's as expansions.  More options for a great party game is always welcome.  This game is a hit with my extended family. All fit in the core tin.
  3. #Lords of Waterdeep: Scoundrels of Skullport - Adds two new modules, though I've only ever played with the Corruption one, and an extra player count.  I really enjoy the corruption module, it opens the game up a little bit and gives you another something to track.  Each corruption you have at the end of the game is worth negative points based on how much corruption is out there.  Both the base game and expansion fit in the smaller expansion box :)
  4. #Camel Up: Supercup Expansion - Adds 4 or so modules.  Love this game and the expansion made sense especially to make the race a litle longer.  Fits in the core box
  5. #Legendary: A Marvel Deckbuilding Game - World War Hulk - Hulk is my favorite character to play in the base game so adding more Hulk made sense.  I've gotten just a couple of plays out of this expansion so far as Legendary doesn't  hit the table as often as it us to.  Fits into the core box.
  6. #Clank!: Sunken Treasures and #Clank!: The Mummy's Curse - More maps for Clank.  Clank is my favorite deckbuilder so having more maps made sense.  Love both of these expansions and they both fit in the base box.
  7. #Downforce: Danger Circuit Expansion and #Downforce: Wild Ride Expansion - similar to Clank, more maps and more powers to add variety to the game. I've gotten a ton of plays and excitement from both of these expansions.  Both fit in the core box :)
  8. #Kingdomino: Age of Giants - Adds additional scoring options and provides a score sheet which is nice.  Doesn't change the base game a lot but freshens up a game that was getting a little stale.  The base and expansion fit in the smaller expansion box. 

Not sure I have any expansions for games that I'm going to avoid. 

Potential future expansions include:

  1. #Flamme Rouge: Peloton and/or #Flamme Rouge: Meteo
  2. #Bärenpark: The Bad News Bears
  3. #Bohnanza: Ladies & Gangsters Expansion - probably the least likely expansion I'd pick up as I love the base game and don't play with all of the beans in the game as it is so plenty of replayability left.
  4. #7 Wonders: Leaders, #7 Wonders: Wonder Pack, #7 Wonders: Cities, #7 Wonders: Babel, #7 Wonders: Armada
  5. #PARKS: Nightfall Expansion
  6. #Carcassonne: Expansion 6 - Count, King & Robber, #Carcassonne: Expansion 2 - Traders & Builders are probably the two I'd most likely consider but the base game doesn't get a ton of play anymore so not likely to purchase.

I've played beyond the sun twice and ranking against the other 5 games I've played...I would say it would be 4th for me between The Crew and Search for Planet X. 

Hm..I've played 2, 3, 4, 5, and 9.  That's a pretty good year all things considered. 

Of the one's I've played...I would rank them

  1. Pandemic Legacy Season 0
  2. Viscounts
  3. The Crew
  4. Search for Planet X
  5. Dune