WadeB1977Level 55

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Obsession [Obsession]LikeChristmas Haha| 13 comments | [+]
Rulebook Nerd Fire LikeLikeChristmas Like| 25 comments | [+]
A Sad Weekend... Like| 9 comments | [+]
Game Collection Like| 32 comments | [+]
ReviewPaladins of the West Kingdom review [Paladins of the West Kingdom: 2019 Promos]Like| 28 comments | [+]
8 Player Wingspan [Wingspan]LikeChristmas WowWow| 26 comments | [+]
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Recent Comments

Not much this week.  I finished recording my solo #Gùgōng playthrough https://www.youtube.com/watch?v=LVuF47-Tibw but otherwise didn't get more than one #Megaland playthrough in with the family.  

I am planning to post a video of my solo playthrough with each Spirit in #Spirit Island over the next few weeks.  It's been quite a while since I've played through the solo scenarios.  

This game sparks my curiosity...

I love the idea of sticking with "one good game a year".  I think a lot of good quality gets missed by many companies because of the lure of profitable margins over product growth, or the pressure from investors lead producers and designers down a different path.  Thanks for holding the line Jamey and being willing to take "the path less traveled" to create consistent quality in the industry!

Finally finished losing #Gùgōng solo playthrough and hoping to play through again and record.  I'll try to get that done sometime this weekend.  I am considering doing a solo playthrough of each Spirit from #Spirit Island.  

Thanks for sharing Artem!  I am curious to see where you go with the bag building element.  I've only played a few games with this mechanic ( #Orléans ...hmm, I guess that's the only one?).  What games have you seen employ this mechanic the best?  What's the most creative iteration of this mechanic you can envision? (without giving anything away ;) )

I think the theme is quite interesting.  I'll have to see the gameplay to judge interest.  I love #The Gallerist but haven't decided if I would really enjoy #On Mars as it seems a little more disjointed (thought the game looks impressive.

I like the boardgame championship idea.  Or at least a heavily watched arena for various games.

#Scythe is quite a lot of fun. We'll be playing the 4th scenario in #Scythe: The Rise of Fenris this weekend I believe.  I hope to play #Lost Ruins of Arnak one day. It's on my wishlist (with so many other games).

That is a lot of good plays!  I have been meaning to get #Spirit Island to the table for some more solo play.  

I got one playthrough of #The Taverns of Tiefenthal with Becky and lost 103 to 126.  I was striving to see if I could get my Tavern marker all the way around the main board (I failed) but wanted to try that strategy.  As you can see, it is not the best strategy.  

After the game, Becky said, "I never really have a strategy when I play..."

So I'm either losing to a genius...or just plain suck :P 

I just set up #Gùgōng for a solo playthrough and will hopefully get a feel for this Andreas Steading fella as I have not played any of his games before.  

That is a lot of wargames!!

#John Company looks quite interesting.  My wife didn't like #Brass: Birmingham... That being said, I love it. 

#Marvel Champions: The Card Game is certainly the best choice I can think of also #Marvel United is likely a good choice as well. #Marvel Champions: The Card Game is more likely to be one you might like but it is on the complex side for a 7-year-old.

#Megaland was a hit with my son. #Dinosaur Island was another he liked well before I thought he would. #ICECOOL was a hit as was #Fireball Island: The Curse of Vul-Kar.  Elijah has been playing magic with me since he was 7 at least.  I think it was around that age I built him a reasonably good dinosaur deck that is hard to beat.

This week I got to play #yardchores.   This rather rare game originated in Denton Texas and is a worker placement game with one worker to place similar to #Raiders of Scythia.  In Yard Work, your worker is assigned to a task, and similar to #Pendulum, you can leave that worker at the same task for an indeterminate amount of time.  If the worker completes a task (there a several types) then s/he scores bonus points with the spouse and earns end-game points.

Tasks include fixing the car, mowing the yard, building the chicken coop, creating a garden, etc.  Some tasks are easy and take very little time while other tasks are more arduous and gain lots of spousal bonus points but also cause negative "soreness" tokens to accrue.  

Sadly, the game is solo and the primary goal is to find a good balance between end-game objectives (drinking a beer and playing a game) and the accruing soreness tokens.

I did poorly this weekend scoring two beers and no games.  

Better luck next weekend perhaps...