Rulebooks are living things while you design a game, and flex back and forth as ideas come and go, over time. This version has been playtested for a year and a half, and as we got closer to today, the changes got fewer and fewer. And some are still trying to sneak in!
But when you publish it, the book is necessarily done. Here you will find a lovingly-crafted set of boardgame rules that should be intuitive, elegant, and fun! Don't let the length intimidate you - it is mostly graphics and examples. We tried to put everything in there: components list, nomenclature, art and background on Azuhl, the world of Uprising. We spent a lot of time on this and we hope it shows.
Take a look and let us know what you think. We would love to hear your thoughts!