So after years of eyeing it up and then listening to all of BGA rave about how good it is I finally played #Root!
A few of my board game group and I tried it a couple of times on TTS and it was a bunch of fun: The first game was just three of us (playing the base factions minus the vagabond), none of us having played it before it was certainly a learning game, plenty of mistakes made and it certainly took the chap playing them a few turns to figure out how to utilise the Woodland Alliance. The birds managed to snatch a victory on points after the Cats made a play for a dominance win.
Second game we all switched faction and added a fourth, we had a nice time with everyone advising the player who was controlling the faction they last played on what pitfalls to avoid. That game ended after 4/5 turns with a pretty bold dominance play from the Cats (which handily triggered a Eeryie collapse so no one could retake any of the clearings).
So far I've had a great time with it, I enjoy how each faction feels like it's asymmetry doesn't prevent there being multiple ways to play that faction: With the Cats you can either try to just out recuit everyone and push for an early dominance win or you can hunker down and just build/craft your way to victory. The birds can likewise be played as careful but unstoppable boulder of feathers or you can leap off the starting line and net as many points as possible before eating your own tail. I haven't tried the other two but I get the feeling they have plenty of flexibility too. The art is obviously great (even in TTS) and there is just whole lot of character to the game as each big manoeuvre feels dramatic. I feel like there is a lot of trying to avoid looking like you are winning as everyone keeps everyone else in check: it seems like it is worth sitting in 2nd place until someone slaps down the leader and then trying to sprint for victory.
Can't wait to try it again though and can't decide if I want to try a new faction again or stick with one of the two I've already played and try a different strategy: something I take to be a very good sign.
What have been some of your favourite memories of games of Root, those that have played it? Are there any unorthodox strategies that have worked out surprisingly well?