Board Game Apps
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Technology practically controls our lives. Our phones are always at our side, computers are practically necessary, video games and movies provide entertainment, and YouTube is a rabbit hole that not even Alice could find her way out of if she went deep enough. Technology used alongside board games is received with mixed emotions. In particular is the usage of smartphone apps to help facilitate a game. So are apps with board games good? Or are they bad?
Who has the authority to make that distinction?
Let’s take a stab at it, shall we? In defense of the good apps can bring to a game, let’s talk about the main reason we play games: to enjoy ourselves. I don’t know about you, but I play board games to have fun. Sure, you might loathe board games and only play them to punish yourself for some misdeed from your past. That’s none of my concern. However, I think it’s safe to say that the majority of people play games for the fun of it. Can I get an “amen”?
With that in mind, let's see how apps can aid or hindeer a game's fun factor.
Benefits of App-Based Board Games
So, if we play games for a good time, then what good will an app be? There are a few things I can think of as to why an app can help with a game’s enjoyment.
Some games may require some facilitating, such as Werewolf or, in this case, #Werewords. Using an app can help keep roles secret, help keep track of time, and other important things. I think an app for Werewords was a great idea, and it does help streamline the gameplay process.
Apps aren’t just for party games, however. Take Scythe, for instance. The solo variant is fantastic; I love it. But the unofficial ScytheKick app helps take care of things so I won’t forget to do them, such as moving markers around and messing around with the Automa deck. It even helps you manage scoring!
For this, I think mostly of real-time games, but I suppose it could work for others as well. In particular, the game #FUSE employs a wonderful app (as part of Renegade Game Studios’ main app) that counts down for you, but includes sound effects, frantic music, and, if you want, sassy flavor text from the ship’s computer. I love FUSE as a game, and I think the timer app plays a big part in that, as it helps my sense of urgency come rushing to the surface.
4. Hybrid Experience
Some apps are so in-depth that they’re a big part of the game! In #UBOOT: The Board Game, you have your main board—the submarine—but the app is still required to play. This is because the app takes your navigational directions and other information and, in real-time, takes you where you indicated (whether it’s where you wanted to go or not). The app also has alarms for when events happen, you can go up on deck and look through your binoculars to find enemy ships, and other things. It is extremely satisfying to fix problems on your submarine while time is visibly passing around you as you careen through the open waters. There is something special about the two mediums coming together that makes the hybrid experience unique and enjoyable in ways it wouldn’t otherwise be.
5. Extra Content
#Clank! A Deck-Building Adventure is a good example for this. In the app (again, the Renegade Game Studios app), you are able to play solo with various side quests to complete as you play. These quests come randomly, and while physical cards could also do that, there’s no hassle of setup. Plus, they can add new missions and quests when they like. Likewise, there is another variant that includes a lieutenant that reacts to your actions during the game. Sure, this all could be done physically, but this also goes back to the facilitating aspect of apps—it makes everything so much easier!
When Apps and Board Games Don’t Mix
Technology has some amazing advantages, but it’s still fickle. Here are some reasons why apps may not be the best idea when it comes to board games.
1. Battery Life
If your phone is like mine, then you probably wonder why it costs so darn much if the battery doesn’t last longer than a day. Using apps—especially power-hungry apps—can significantly diminish your battery life. If you’re near a plug with your charger, that’s not a big issue. But if you’re away from home and don’t have a way to charge your phone, you’re choosing between your game and having your phone for later use—including using it for emergencies, directions, or other important things.
2. App Crashes
What happens if your phone or the app crashes and you lose the data? Laaaaame! Do you start over or simply cut your losses and pack up? Either way, that’s annoying. I have yet to have that happen to me while playing, but I have had board game apps crash. It makes you want to go home and rethink your life.
Royalty-free music is great, but boy can it start grating on your nerves if it’s playing for too long! While most apps (that I’ve found) have music that fits the game (or no music at all, which is almost preferred), there’s always that one app that blares its 8-bit music for all to hear. And then the migraine comes. And, while I have no complaints about the #Fuse app, my wife can't play it because it's too frantic. I say "can't," but what I mean is "won't." 😃
4. Blackouts/Power Outage
OK, so this is going back to battery life, but I wanted it to be its own section because, when the power goes out, where do people turn for entertainment? Board games, of course! I know I did when I was a wee lad. But if you need power to charge your phone to use an app…what’s the point? Chances are you’ll save your battery life for as long as possible and opt for a game that’s strictly cardboard with no reliance on apps. Having worked for an emergency preparedness company, I have come to realize that power outages can happen any time of year, any time of day, and without warning. Board games will always be a staple for me during times like that, but I certainly won’t be using up my precious battery life for a game. No, I think I’ll find something else.
5. The Need to Unplug
Personally, I think this is one of the biggest reasons for not wanting to use apps alongside board games. Working daily on a computer, having my phone readily available, and the television playing who knows what (currently Hero Elementary for my kids), there’s something to be said about disengaging from technology. For me, it’s almost always a timing thing. If I’ve had too much exposure to technology, I’ll opt for a non-app-based game practically every time. It’s a good break for my brain, and it allows me to fully engage with the game without having to worry about any of the above issues happening.
What Side Are You On?
While there are certainly pros and cons to app-based board games, we each have a tendency to lean one way or another. As someone who loves immersion and theme, I’m definitely #TeamApp. However, you may have noticed points in this article that I didn’t sound too friendly about in regards to app usage. There’s a time and place for everything. But, when it comes down to it, I will generally opt for the thematic, immersive nature of app-based board games.
Are you #TeamApp or #TeamAppless (not to be confused with #TeamApples, which is something else entirely, or so I’m told)? And if you’re still on the fence, that’s OK. You’ll know as soon as you start to fall off, one way or the other.
About the Author
Benjamin hails from Canada but now lives in Kentucky with his wife and kids. He’s a certified copyeditor, and a freelance writer and editor, covering everything from board game rule books to novels. An avid writer of science fiction and fantasy, it comes as no surprise that his favorite board games are those with rich, engaging themes. When he’s not writing or playing games, Benjamin loves to play ultimate Frisbee, watch and play rugby, and read the most epic fantasy books available. Follow him on Twitter @BenjaminKocher and Instagram @Benjamin_Kocher. You can also read his board game inspired fiction at BoardGameImmersion.com.
The 2020 Kennerspiel des Jahres nominee, #Cartographers: A Roll Player Tale, is now available as an app! Who's interested?
iPhone at $3.99: https://apps.apple.com/us/app/cartographers/id1515991485
I waged war against Gandhi in #Through the Ages: A New Story of Civilization app (Gandhi and his predecessors, to be exact). By far the heaviest game I've played, but I started to get the hang of how everything works. I didn't even realize how long I had been playing because I was so absorbed with adjusting my tactic to try and win.
Here are my first impressions after the tutorial a few days ago and then completing my first challenge against the AI today:
(+) Great price! - I got it on sale a while back when @nealkfrank let everyone know that it was 50% off for $5.
(++) Tutorial - The tutorial is fantastic and filled with lots of humor. You have "Ancient Vlaada" as your civ's leader who hand-holds you through each element of the game. It's still a lot to take in by the end, but I can't imagine it being anything better. There's been a lot of thought and love put into it and I appreciate that.
(++) App implementation - When I watched a review of the actual game, I knew right then that I'd never own the game myself because it's so darn fiddly. The app takes care of all of the details so that you can completely focus on playing the game and planning your strategy.
(++) Depth of gameplay - I'm a strategy nerd so I can't think of anything but good to say for this. In each turn, a player will go through each of the phases: taking a political action (wage war, show aggression, etc.), then a number of civil actions (increase population and/or advance your civ's food, resource, technological, or cultural production), and lastly a number of military actions (advance military might or tactics). Your limit on the number of these actions will vary depending on your technological upgrades or the type of civilization you have (which you can either upgrade peacefully at a higher cost or revolt at a lower cost but eat away at most of your available number of actions). All of this happens under these other very important strategy elements:
- Card drafting - There's a row of cards that continue to flow in and out that represents the stream of time. You draft the ones that will synergize the best with your strategy or your current tactic. The cards include various civ leaders with different powers, action cards for immediate benefits, and cards that you can build to advance your civilization. There's element of bidding and sometimes needing to take cards you don't even want so that your opponent isn't getting everything his/her own way.
- Leaders - Each of the leaders offer different persisting effects that will help your civ's military, technological, or cultural advancements. This is a big part of the tactical play. Your currently selected leader "dies off" once the deck representing the current age runs out (there are four ages), so it's beneficial for you to swap your leader before this occurs. So if you've been focusing heavily on military with the use of Napoleon, then it's good to start considering what should be the next vision for your civ if you see that all of the upcoming leaders are more focused on the development of technology or culture.
- Workers and resources management - This takes the most time to wrap your head around. You can't simply stockpile resources (ore) and food without making use of them. Otherwise, it will lead to "corruption" where some of these produced goods will get siphoned off and you won't be able to make use of them. You also can't populate your civ with more people without having the capability to support them. Otherwise, they grow discontent and cause a bit of an uprising.
- Besides these, there are a number of other elements that lead to multiple layers of strategy, but I'll keep this short :)
(++) Replay value - I can easily imagine each play being completely different from the other. The variable setup in the order of the cards alone will do this, but there's also the overall play style you can change up on. I'm going to enjoy discovering what are some of the most viable strategies.
(-) Time - It seems to be on the longer side, and I'm not sure if I'd ever want to play against other players, especially if they're prone to AP. There are about 30 different challenges the app offers against AI's, so this will be plenty for now.
Final thoughts: Great game with incredibly smart design ideas, but I'd only play on the app. Also not a good option to play with my wife. Way too heavy and it's just full of potential for aggressive plays @sdirrane (I'm up really late because my son woke up at 2am and couldn't fall asleep until 4am...)
Ever since I watched @3MBG's video on the best games to play on steam for board gamers, I've been entertaining the idea of getting in on digital adaptations. One of my goals for 2020 was to become a more well-rounded gamer by trying out new or staple games that I'd probably never own myself, so this will be a great option. And while there are free games that are great, I'm also open to the idea of getting 5-10 games that will basically add up to the price of a typical board game.
So far, I've gotten into these:
- #On Tour - This was before J's video, but thought I'd mention it. Solid roll & write with a completely pasted on theme, but it's still fun.
- #Tokaido - Got it for free when there was a deal. Played once and while they did a great job with the app, it won't be getting repeat plays from me.
- #Through the Ages: A New Story of Civilization - Wonderful adaptation and super challenging. Especially because I could never imagine myself playing this on the tabletop. Too much to manage.
Games I plan to get:
- #Paperback - Word-building deck-builder. That alone gets my interest ($4.99)
- #Onirim - I like look, simplicity, and quick pace (free)
- #Race for the Galaxy - It's been a big of a "milestone" I've wanted to check off ($6.99)
- #Raiders of the North Sea - This is the most likely purchase I would make for the actual board game. It's at the bottom of my wishlist though, so I doubt it'll be within the next 1.5-2 years ($5.99 on Tabletopia, $14.99 on Steam, $9.99 on Android and iOS)
Now it's your turn! Any games you've been interested in? Or do you prefer to stick with simulators like TTS and Tabletopia 100%?
[Cartographers: A Roll Player Tale]
[Through the Ages: A New Story of Civilization]
[Raiders of the North Sea]
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