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We absolutely loved the game and were blown away by how much more complex it was than we were expecting; it’s a real brain melter. The production quality, the cards, the wooden veggies, everything is amazing.
Management of farmed goods, suppliers and customers; very interesting card-drafting mechanic and thought-provoking puzzle-like game play. The scoring is extremely, almost irritatingly tight; most final scores will be within a point or two of each other (if not tied).
At the Gates of Loyang is the purest refinement of Rosenberg's familiar reap-and-sow mechanic. Players are challenged to create an oiled supply chain to support their growing customer base and expanding fields. The balancing of regular and casual customers introduces an element of prioritization, but from a point generating this distinction often results in a zero-sum benefit. Additionally, the recurring action card draft, though unique, deserved more focus. Loyang has a decent narrative arc, but varies little from game to game. Players first build up their infrastructure, maintain steady production, and finally cash everything out for points. While reap-and-sow is an enjoyable mechanic, Loyang is a bit too long, and could have benefited from brevity.