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Rating Summary (23 Total)


It's difficult to deny Pipeline's incredibly promising core tile laying and production loop. The game as a whole suffers irreparably however due to uninteresting peripheral subsystems that scream to be cut.Pipeline has increasingly claustrophobic round lengths and a relentlessly tight economy. In my two plays, Pipeline's grip was so cruel, I found myself drowning up until the very end. Many will be attracted to the game's strategic nature and consequential decision making. I found these qualities heavily under-minded by the game's razor thin success margins. It's hard to feel accomplished about tirelessly refining oil that earns you arguably less than than the time and effort invested.


EDIT: Have to upgrade my grading on this to a solid 8. I played it again for the 4th time and just realized that you have to get used to feeling of "so much to do, little time" aspect of this game. It grows on you - and you get used to make quick, rational decisions that will benefit you in the future. Really nice, thinky game!===============I played this game twice, 2 players total. We must be doing something wrong because in every turn it just feels that all is going too fast and that we can't make the actions properly. I was sorely disappointed with the game, since fun moments seem to be lighting fast and when you barely noticed, boom - end of the game. Also, contracts seem stupid and not worth it 90% of the time. One of the upgrade cards spelled "immidiately".Have to play this some more because I really want to like this game - but it's not looking good.


I do not always enjoy tile laying games, though there are some exceptions like Isle of Skye. This gets added to that exception list. We played at a con, and now I am on the lookout for a copy, though it is sitting on my wishlist so I can not get it during Secret Santa time.


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