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Stock purchase restrictions in this game slowly invert the incentives in an interesting way, though it's not easy to figure out how to balance it. This game will benefit from strong meta-game development. Initially, it seems unnecessary to keep dividends in the company, but I imagine as players catch on to low capitalized strategies, they will avoid purchasing those stocks to starve the company of capital. Like Iberian Gauge, being the last to operate means companies that lease your track are infusing extra capital into your coffers. The added benefit is other companies are likely to purchase tech before you. London & Northwestern has the 'president makes all the decisions' framework, though the presidency never changes, and since someone will almost certainly have a more share value than you in your own company, it's not clear when to flip the switch from building your company to sabotaging it. I'm guessing Tom Russell experimented with the stock pricing going down a la Iberian Gauge. I suppose since the president makes the only decisions, stock tanking would throw the game out of orbit, and the endgame just becomes a game of capital destruction. Update: I'm not sure this in an improvement on leasing mechanism from Iberian Gauge. The way stock purchase restrictions in this game slowly invert the incentives seems interesting at first, but it kind of loses its flavor after a few plays. Build your railroad out for the first 3-4 ORs, then start squeaking out maximum dividend value while suppressing stock price rises. Managing your resources so you have enough money to buy at least one share in each round is crucial. Another issue: It's extremely weak at 3p. Trade Condition Notes: Excellent condition