These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
July 2013 - An end of the evening wind down, with a large number of players this hits the right spot. Taking an already good mechanic and makes it better. Having the option of varied characters to tweak one side or another enables the game to be tweaked to the players. One negative point is that to get the most from the game it relies on a vocal player base.
Very fun game, especially in the right group. Played at work and everyone loved it. Tried bringing it out at my birthday and there were a few non-gamers in the group and it didn't shine as much for them. Would play again without thinking twice.
Very entertaining social interaction game for groups of 5 - 10. Played it with a group of 9 - 10 comprised of gamers and non-gamers. Everyone seemed to enjoy it. (There might have been one or two hardcore gamers who ended up playing this "party game" only because no one else was playing anything else and didn't really enjoy themselves that much. Everyone else had a great time.) Played three times in a row and the "bad guys" won every time. Fortunately there are variants which are supposed to improve the odds for one side or the other, depending on the group's needs.
Much better than Resistance, gave my copy of resistance to my brother. 1/3/18: secret hitler scratches the social deduction itch for me and is a better game. This has gone to the wayside.
I want to love this game. In the right group it could be great, but it often falls flat on its face. It's too easy to 'figure out' and ousting Merlin is way too easy at lower counts. I'd imagine the game improves toward the 9-10 player, but its hard to muster more than 6 players (and its pretty horrible at the 5-6 player count). If you can't consistently play with 8+ players, go with werewolf instead, or just play Secret Hitler regardless of how many friends you have.