These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Growing up playing Gin, Hearts, and Euchre, I'm glad to have discovered the family of climbing games, even if I am very late to the party. A 2p game will be easier to spread, and there is hope that Tichu may be in my future because of Haggis.
Similar to Tichu, but for two players. More tactical than Tichu; we have a lot of experience with that game and can plan most of what we will do with during a hand just by looking at the cards. Haggis calls for more adaptability during play. More strategic than Tichu; only two players, so play is more predictable, and both players have three powerful wild cards available, but their existence and usage is open information, resulting in a chess-like feel.
In most ladder climbing games, it makes strategical sense to play weak cards early and 'climb' from there, but in Haggis, players are confined to one exact set-type each round, which I find very restrictive and dull. Instead of climbing, it feels as though players descend the ladder, which leaves the game feeling flat rather than having an escalating sense of tension.