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Nice try to reimplement Consulting Detective in Arkham, but unfortunately fails on several account. There's too many mistakes, from spelling to, errr, key locations missing from the map. The stories aren't really subtle and you essentially need to follow exactly one sequence of clues. But most importantly "when you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth" - which implied that a supernatural settings where anything is possible is fundamentally incompatible with a deduction game.