Draconis Invasion

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Rating Summary (1 Total)

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I love deck building games, and play a ton of them, so I should have liked this game. But I really disliked it. In this game you build a deck of cards that you use to fight off invaders, earning points for each invader you kill. The game uses terror cards (dummy cards in your deck) as a clock to advance the game, but it dumps terror cards on you so fast that you play very few hands before the game ends (I have only been able to shuffle my deck only a handful of times in a typical game). This makes it hard to develop any sort of engine with cards that work together - the game ends before your deck is actually working. I also hate that you can only take one special action (such as buy a card or fight an invader) per turn, rather than as many as you can afford to do (unless you have an action card that allows you to take more). This means that, more often than not, a lot of resources in your hand get wasted on each turn. This design works in Dominion because Dominion gives you plenty of time to build an engine, and you only have one goal - generating resources. Here you have to have to pair fight cards with money - have too much money for the fight card you drew and it's wasted. On most turns I could do very little and most of the cards I drew were unusable. Overall it was terribly unsatisfying. These problems are easy to house rule away, but the game, as designed, is so much worse than it should be. I think this is the most disappointing deck builder I have ever played, and the first I have really disliked.

1/9/2019