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GAMEPLAY Players represent nebulous forces trying to curry favor with 4th-7th century Barbarians who are hellbent on invading southern Europe. On a turn, a player plays a tribe card and either A) Adds a marker matching the tribe and moves up the tribe’s influence track; or B) Adds two markers matching the tribe. (Optionally, a player can also play a special power tile in order to get a new hand of cards, go up the influence track, or take two turns in a row.) If five markers are in one region, a conflict breaks out. Players can add cards from their hands matching tribe markers in order to provide support. The tribe that is the weakest is removed and a conflict marker is put in that region signifying that no new tribe markers can be placed here. When all the conflict markers have been placed, the century ends and players score VP. The player highest up the influence track in each tribe scores 1 VP for every tribe marker of that color on the board. The player in seconds scores 1 VP for every region where that color’s tribe markers are present. The game ends when either all conflict markers have been placed, one color has no more tribe markers, or a player reaches the top of one tribe’s influence track. THOUGHTS Attila is devilishly simple and quick to play, which for this weight of game, is perfect. Earth-shattering – no. Brilliant – no. Chrome – no. However, it provides just the right blend of tug-of-war, timing, and quick game play that make it a solid addition in the arenas of area majorities and stock games. I haven’t played it with people who have enough familiarity with the game but I suspect there could even be a bit of non-binding negotiating in here too. Something like, "If you play a green card for me in this area, I'll play a yellow for you when that area is scored." PROS -A German game of old that still holds up with its simple rules set, quick play, and high player interaction. -Tension comes in the form of timing and pushing your luck. -Elements of the game are small but clever, such as the scoring, the way influence on the tracks amps up each century, and the special power tiles. NEUTRAL -Haven’t confirmed but I think there could be some negotiating possible here. -Players are at the mercy of the tribe cards they draw but Attila is both a quick game and quite tactical. CONS -Board and card art are not bad but they certainly date the game.