These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Really like the Mancala aspect to the game as well as the turn order bidding. Only played at two so far, though I hear it is best there, I do want to try with more players at some point.
Avoided this game since release as the reviews suggested it could be quite prone to analysis paralysis. Had some time free today and took the opportunity to play this as a 2, then 3 player game. In my opinion, this is just above gateway game in complexity to teach. The player aids helping in the learning curve. Various Djinn cards provide a pinch of strategy but for the most part this is a tactical game. This is a great game and likely to go up further.
The fun of Five Tribes become apparent immediately following your first turn. Combining the tribe effects and tile actions to pursue the various scoring methods is delightful. Parsing the board is disorienting at first, but turns remain agile which helps maintain player engagement. The Djinns, while powerful, are costly so they have niche-utility and mildly employed. Unfortunately this prevents players from using their hard earned 'toys' and is perhaps the game's only short-coming.
Cool WP/Mancala mechanic this game has. I love the artwork of the Djinns and I think that this is a homerun for my SO. We actually ordered this game from a FLGS that we hope to patron for many more years to come!
Just a fun game overall. It's extremely satisfying when you find some move that combos perfectly for you. Not sure if I'm interested in the expansion since I have the first edition and the artwork won't match.
(9/16) 8. (10/17) 8. A fantastic game. My onnnnnly issue is that it's so prone to inducing analysis paralysis. Otherwise, quite clever and unique. And the chunky pieces are just gorgeous.