Spread your wings and soar, but be careful not to crash and burn. In Tin Goose, the players develop their own airlines in the dawn of commercial aviation. At the beginning of the game, the map is seeded with aviation demand. The players are given starting capital and 5 condition cards (which limit the players' actions). The players bid for starting routes and place one of their planes on their starting city. Over 7 rounds, the players play cards that either trigger an event (strike, a crash, or oil replenishment) or trigger an auction to expand a player's fleet. Then a player can take 3 of these actions: increase income, add a plane to the board (possibly affecting his incoming), commit a plane to International service, take 1 or 2 Labor Chips or issue a Bond. Finally at the end of his turn, the player takes his income. When a player wins an auction, he may choose to either increase the number of planes in his fleet and remove one of his Condition cards, or upgrade his fleet, which will reduce his liabilities. At the end of 7 rounds, the players receive income for international destinations and major cities serviced. The player with the most money wins.

Tin Goose Board Game Forum Create Post

Tin Goose Board Game

User Reviews

Board Game Giveaway!

Make a post or comment/reply in the articles and forum pages. 1 Entry per post/comment. Posts and comments must be constructive to the community and not considered spam to qualify. 1 entry as well to refer a friend to make an account on Board Game Atlas using this link (make sure your friend puts your username under the referral section).

Enter the Giveaway here.

Games similar to Tin Goose Board Game