These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
I can get this to the table more frequently because it removes all of the elements my play group hates (transportation of goods, and upgrade tied to a type of tile, and blocking). Incidentally, I love all of the removed elements. However, the game scratches the same itch and the new infrastructure development mechanic is fun and challenging. I love the way turn order works in this game and it feels much more streamlined and the timing of the decision to stop taking actions in a round is a challenge. I think it makes you pay more attention to your opponents so you don't get out bid on a tile you really need. Additionally, it just feels like you can get more done in this game compared to keyflower (this could be a positive or a negative but to me it feels more forgiving). Upgrading is more fiddly than the previous game, get dragon tears to mark the tiles, makes it so much easier.Spouse: Likes far more than Keyflower
Only played a "learning" game so far (none of the 3 of us had ever played before). I enjoyed it a lot. There are a lot of things going on; a lot of mistakes and missteps. Love the ability to use other players tiles, not knowing what keyples people have left behind their screens. Loved the auctions. I am looking forward to playing this again now that I know better what to do. Have now played again and it was just as enjoyable. As a group we had less using of other's tiles. Auctions were more combative. Knew better what I was doing this time, and tried to be as helpful to the others as possible but still came out on top, so 2 wins in 2 plays. :)