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2-5 players, 30-45 minutes, medium light, tile laying/auctionAlthough I was not convinced after my first game, I purchased it after a while and have since played several games with my son (10). Although the auction mechanism works better with more players, we enjoy the game as a 2-player game.Verdict: keeper
Took no time to learn. Not legendary by any means, but it uses incredibly familiar game elements very effectively. I wish it had any other theme though - the theme and art are perfectly serviceable but just SO BORING. I would like to play this same game but build a space colony. Or a daycare. Or a hermit crab habitat. Basically anything except "historical countryside".
Expansions: - Journeyman (DE Import) - Druids - Themenplättchen (DE Import) If you like the idea behind Carcassonne, but you're looking for a bit more competition and varying goals - this is the game for you. Bonus is that it's very inexpensive and is quite replayable in my opinion.
I keep thinking I understand this game and then changing my mind. I can't decide if it's incredibly intricate or just slightly random. It feels like you don't have much agency, but I suspect this is just because I'm not good at the game. Example: I recently played a game where I thoroughly destroyed everyone after the first few rounds. I'm ahead by at least 50 points. But this means everyone else starts making ridiculous amounts of money for being behind me and I can't afford anything in the last round or two. Even so, I'm generating way more points than everyone else. But all that money I flooded into the game turned into points at the end and I lose by 4. I was completely blindsided.
While very clever, I've never been big on auction mechanisms. This game fills the same void as Carcassonne for me, and I would always rather play Carcassonne. In the end, I sold it off.
Not a huge fan of tile laying games for starters, and I found the buying mechanic a little annoying. Requires a lot of looking at other peoples stuff which bogs down the game with AP players.
IoS is both a bit odd and a bit charming because of the dual nature of the game. The first part is the sales phase (auction is not quite right) and the second is the tile placement phase. While on the surface that seems like it wouldn't work or, at best, be disjointed, it's surprisingly smooth. I like how you've got a bit of player interaction in the sales and then a bit of navel-gazing in the tile placement. A couple of notes from a recent play: -Everyone thought the game ended a round too soon. Several players mentioned that they would like one more round where all the bonuses scored. -After playing at both 3 and 4 players, I think 3 is the ideal player count. With 4, it is too difficult to both consider your own strategy and get a sense of what other players need or guess what they will offer up. -Still a bit confused by the scroll scoring. Need to read the rules more clearly on that. This is still a game I would like to have in my collection but I don't absolutely need it.
(App) Great decisions to be made, and I like the variability of scoring goals. However, economy can be screwy, getting stuck with 1 or no tile sucks, and score-keeping can be cumbersome.
I also want to try out Skye Frontier: http://sedjtroll.blogspot.com/2015/11/skye-frontier-mashup-also-word-about.html http://sedjtroll.blogspot.com/2016/02/skye-frontier-isle-of-skye-king-of.html
W/ Promo: Themenplattchen Played through this once at a meetup and really liked it, enough to grab it myself. It fits into that medium-weight game that I can get the non-boardgamers in my life to enjoy and it has enough depth for the hardcore gamers too. The auction mechanic is probably the hardest for non-gamers to wrap their heads around.
Solid game with a huge replay value. You cannot use the same strategy in each game because there are 4 randomly drafted point tiles. Would recommend it to anyone who loves Carcassonne!
I thought I _should_ get a similar game to Carcasonne that was relatively new. But glad I played this instead of buying it sight unseen. Gorgeous components, nice gameplay but the tile-laying and trying to get things to line up just didn't do it for me.
Despite being one of the most accessible games in my collection; Isle of Skye is chock-full of rich decisions. The balance of pricing your tiles while leaving your wallet plump enough to buy other tiles is fabulous, and the end-round scoring mechanism forces players to develop both short-term and long-term strategies. The catch-up mechanism seems too strong on it's face, but is quite fair in practice, even at the higher player counts. Isle of Skye is a game of assessment. Determining the value you place on each tile for yourself, and weighing that against the presumed value to your opponents is the heart of the game, and makes the game highly replayable since the valuation methods (scoring tiles) change not only round to round, but game to game as well.
(1/17) 8. Very fun game with lots of interesting decisions and nice variable scoring. Moves quicker and smoother than I expected and reported problem of difficult iconography didn't like an issue to me. (10/17) Drop to 6. Subsequent play fell flat but I'm eager to try it again as the first play was so promising.