Fields of Despair has a unique block system designed to maintain the fog of war throughout the entire game. In most games, block combat values range from one to four. In Fields of Despair the range is zero to twenty.
The range in values makes Fields of Despair a very deceptive game. Players can build up a large force with a single block instead of giving away their strategy with a stack of blocks.
Movement is simple and free flowing. Players are allowed to "make change" during the movement phase. Thus a block with a combat value of 16 could be broken in two blocks of 8 before moving, or conversely two blocks could be combined into one. Zero-value blocks known as "Deception" blocks could also be part of the exchange. Thus after every movement phase you never really know the strength of your enemy.
Fields of Despair includes a 10-turn 1914-1918 historical campaign as well as historical scenarios for the early, mid and late war. Free set up scenarios for all 4 periods are also included which allow for alternate history play. What happens if the Germans never attack Belgium? What if France struck first?
Fields of Despair: France 1914-1918 Forum Create Post
Fields of Despair: France 1914-1918
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