Seeland board game
  • # of Players: 2-4 Players
  • Ages: 9+
  • Play Time: 45-60 Minutes
  • Designer: Gunter Burkhardt, Wolfgang Kramer
  • Publisher: Ravensburger
  • Year: 2010
    • 18th century Dutch merchants strive to harvest the most crops, using windmills to take back land from the sea. Make the best use of your seeds and building timber. Easy-to-grasp rules make it fun for the whole family. Double-sided game board for 4 different game options.

      Seeland on Boardgamegeek.com 


      MSRP: $39.99Lowest: $24.00

      See All 19

      User Ratings & Reviews

      • 2-4 45-60 min
      • Unfortunately, as it is, this game does suffer from run away leader issues. But I like it enough to look for variants that may correct them. It is an unfortunate part of the game design.
      • TRADED: 2018 (Math Trade for 7 Wonders: Duel) RECEIVED: 2016 (Bought Amazon) GAMEPLAY In Seeland, players represent the builders and farmers of Holland. A turn begins by moving around a “market rondel” in order to either select a crop or windmill tile. Players are constrained in how far ahead they can jump by how many guilders there are ahead of their merchant on the market rondel. Then, players place their crops, which must be next to their own windmills, or they can place their windmill, which can be next to any tile or area touching tiles. Players score VP by surrounding their windmills with various numbered crops. There are a number of other ways to score points in the advanced game, including governor VP, most governors at the end of the game, and record marker VP. The game ends when the market rondel is empty or a player purposefully moves to an empty spot on the rondel. THOUGHTS I bought Seeland because I was new to the hobby and I saw Rahdo get very excited about this game when he reviewed it. (Bonus points for being designed by Kramer, one of my favorite designers after I fell in love with El Grande.) Seeland is not as exciting as Rahdo makes it out to be, but it is a very enjoyable game at two and even three players. I think there are two things to remember about making Seeland a good game: 1) Use all the advanced rules; and 2) Make sure to encourage other players to be as cutthroat and mean as possible. If you help an opponent surround a windmill with low level crops or, better yet, with a monoculture that scores them 0 VP. PROS -Windmill meeples! -The market rondel is an innovative way to represent income, one I’ve not seen done in any other game. -The board is vibrant and pleasing to look at in a sort of kid game kind of way. -Great for two players as long as you’re playing the advanced rules and everyone is being as cruel as possible. -Plays quickly without very much AP. CONS -The theme works but it is dryyyyy… -The art for the crops is boring.
      • Only played the basic game so far. I have a feeling this rating will go up playing with some of the advanced rules.

      Top Forum Posts

      There are no posts yet. Be the first to post.

      User Activity Feed

      No related posts or comments yet.

      Videos

      There are no posts yet. Be the first to post.

      Expansions

      No Results. Be the first to add the game.

      Accessories

      No Results. Be the first to add the game.