World at War: Eisenbach Gap


Description

*Designers, publishers and game box may vary by edition

Designer(s) Mark H. Walker, Jim Snyder
Publisher(s) Lock 'n Load Publishing, LLC.
Players 2
Play Time Medium - 1-2 Hours
Suggested Age 12+
Additional Info BoardGameGeek (Images, Videos, Reviews, Ratings)
World at War simulates, on a platoon-level, the war which began May 12, 1985 when Junior Lieutenant Yuri Andromnivitch's T-72 sent a 125mm HE round screaming into the guard tower on the ridge at Dankmarshausen, ripping mortar from rebar and sending head-sized chunks of concrete tumbling into the red-roofed houses below. Units activate by chit draw and formation, fire in a flurry of dice, and look good doing it. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules.

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