Power Grid China & Korea Expansion

These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.

Rating Summary (6 Total)

0
4
1
1
0

GAMEPLAY The twists to base PG are as follows: -The resource market is divided into two: one for North Korea and one for South Korea. When a player wishes to buy resources, they must buy all from one of the markets, not both. The North has all the same resources as the South with the exception of uranium. -There are two or three locations where there are no connection costs. THOUGHTS I can see why the Korea map is so well-liked. The resource market twist adds a cool wrinkle to the gameplay while also making it impossible for one player to gobble up all the resources of one type (the exception being uranium but that rarely gets depleted as uranium PP can only hold two uranium max). The areas without connection costs give the starting player an unusual advantage but it also makes it more likely that they’ll get hemmed in and have to make up for their placement later in paying connection costs to pass through. And connection costs elsewhere on the board get costly indeed! All in all, Korea is a fun map and one I’ll probably come back to sooner rather than later.

10/18/2019

Only played this map once, and it looked like it was going to be very tight with 5 players. I was able to get a great position on the board and a great couple of draws/auction wins which really helped me get my first ever PG win.

10/18/2019

I just wanted to be able to play Korea as a map.

1/10/2019

I... just don't like China.

1/10/2019