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I think I bought this before Raiders. I like both, but I prefer Architects over (Base) Raiders (the 2 expansions helps Raiders a LOT IMO). To me, this is a great and light worker placement game. I like how you can get more resources by continuing to add more workers to a spot. I also like how Shem found a way to mitigate that by spending an action to imprison other people's workers. I also like how you can +/- Reputation which can in/prohibit you from taking certain actions on the board. Very interested to see what Artisans will bring to the game.
Expansions: - Kickstarter Extras - West Kingdom Mini Card Set - Garphill Games 5-Year Anniversary Promo Pack - Paladins Apprentices An amazing combination of worker placement with engine building. Has the right amount of conflict with other players while not being too mean. Turns run quickly and the game doesn't out stay its welcome.
This played incredibly quick. A lot of times these worker placements in first plays take a while. Really liked this one. Maybe the only thing I didn’t love was the Take That option but it wasn’t terrible either.
Worker placement with multiple workers permitted in most of the regions, and a better benefit the more workers a player has after the placement. One action allows rounding up groups of workers and then money may be gained for imprisoning them.
Such a great flow to this game. No downtime, interesting decisions, no real take that but a lot of player interaction. Adding that I like quite a few games more but the pacing and game flow elevate the rating.
Another winner for Shem and Renegade. I like that you can always place a worker in almost any location. There is an interesting puzzle in trying to balance building buildings, working on the cathedral, and collecting resources. I like the art style and the clear iconography. This is definitely a must buy for me,
A unique worker placement game with the option of using asymmetrical characters (reason i picked up this game). However with its uniqueness comes some negatives. The fact others can capture other peoples workers might be off putting to some. It has its issues in terms of balance as well. If say no one but you captures workers, the player who captured them will lose due to tempo loss. If no one captures workers the game will simply be the same but now each player would need to reclaim a worker every turn after. My biggest complaint is that the most generic and simple way of winning the game (working on the cathedral) seems to be the most effective and there is a specific character who does that. However if you're simply looking to get a casual, slightly different more interactive gameplay where your group isn't afraid of using the capture mechanic then this game is for you. And yes luck influences this game quite a bit, but without it there would be no replayability. Will update if the new expansion fixes any of the issues listed above.
Great twist on worker placement. Start with a whole pile of workers and make decisions about when to get them back. More workers on a single location makes that location more powerful for you. Actions to limit other players' powerful locations. Synergies with apprentice cards. Play either 'with nobility' or 'wickedly', with advantages to both and paths to victory for either.
Curious about this one and would like to play Didn’t make rahdo top 10 Played a game with Brian, Adam, Nicola, Lauraine. Really enjoyed the different take on worker placement and being able to take each other’s meeples.
Great game. I like the worker placement and how you don't need to go clean up or pick your workers off the board every turn. Smooth, fast turns. Love the multiple possibilities a player can choose and merge. Scoring is easy, no confusion. The virtue works great and ties into scoring and playing sensibly. Great game. I like the artwork and I felt the theme of the game as we played. The mechanics, while familiar, were skinned with enough theme to add a good feel to game play. Highly recommended.