These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Definately more streamlined than Race. For me though it streamlines out the rough edges that distinguish Race to the point of it being too similar to the sleak design of seven wonders. However Seven wonders has the benefit of being one of the most flexible games on the market (regarding accessibility combined with big numbers of players).
I wish this was a simpler RFTG instead of...whatever this is. It's enjoyable, don't get me wrong, but it's undeniably a random luckfest once you have a base understanding of the deck. The score spiking is legitimately funny though.
Quick to play engine builder, though not the most satisfying. The explore action is a slightly clunky solution a player having a bad hand. I wish it was handled a bit more cleanly.
Simple, super light Race descendent that strips the complexities down to it's most basic engine-building core. Really hits the multi-player solitaire category hard though, as removing phase selection takes away the one core piece of interactivity that Race actually has. There's not a lot of time to recover from a bad initial draw if your opponent managed to get some cards that work in Turn 1.