These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Tough to rate so far; played briskly, I've enjoyed my time with it. Played slowly (see more below), and it becomes tedious. The issue is that while this is a great design with lots to love, there is a bevy of front-loaded information that is somewhat out of proportion to the weight of the game and the apparent depth of decision-making available. That the game encourages risk-averse small-ball and punishes with boring turns for miscalculating doesn't help.
Played a prototype version at Metatopia 2015. Really enjoyed it and look forward to the final version. Update: The final version is quite fun. Too fiddly for what it is, but if you can look past that it is good chaotic fun. Best played with the full 8 players coupled with plenty of booze.
The raised tables and wooden throw-ables in The Dragon and Flagon's create a stunning cardboard environment that draws the eye and sets high bar for the rest of the game, which ultimately falls short. While the action selection mechanics successfully simulate the 'act now, think later' fighting mentality, the rest of the game is a hint too slow and inhibits full immersion. Wielding two brawlers worsens this pace issue, making high player counts a must. Other than the lack of speed, Dragon & Flagon is pretty fun. There will be a lot of whiffed punches, aimless barrel rolling, and general confusion so be sure to be in a jovial mood. Simulating a chaotic fantasy bar duel is no simple feat, and while it falls short at times The Dragon & Flagon encapsulates the turmoil well enough for a few tries.