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A simple, enjoyable game with solid mechanics. A single game can be irresistible, but further rounds provide diminishing returns. Random element hurts the appeal for those looking for pure strategy as sometimes players can get terrible tile draws. Rule variants help to fix this issue and I imagine expansions will solidify Carcassonne's timelessness even more.
We use house rules that you have 3 different tiles in your hand to choose what to lay down. Makes it less RNG-like. Edit: downgraded to a 6 with just the base with expansions. Used to be my go to gateway game but after a while I just got bored with it and there are much better gateway games out there.
Contrary to what some say, the field scoring in Carcassonne is superior to simple point counting spinoffs as it gives a nice tension to completing cities in fields you own. However, there are too many dead end roads here that makes the end game usually devolve into who gets the resulting super-field. Still good tile laying fun even if the hand size of one makes it feel like a game of Magic in top-deck mode.
Great relaxing tile-laying game. Can be played very cut-throart (especially with some of the expansions), but is more often played very easy on one another while watching the city grow and grow, which can lead to a great experience (if you like that kind of game). In my oppinion a great game. Recommended.
It's a staple in the house for family members who don't game. Great entry point for them. Kids love it is played consistently at home. When teaching the game the first game we leave out the farmers. Then introduce people after a play. Unless they are more Keen to gaming in general.
The best gateway Euro. The decisions are all fairly straightforward, but still allow for serval different strategies. A player making simple, low risk, high value moves can stay in the game. Unfortunately, the game is very fiddly. It takes a while to find all of The available moves on the board and scoring farms is not easy.
In my opinion one of the best introductions to modern board games, and a game that holds value to all levels of gamers. The expansions are needed if you want to play it at a higher, more competitive level, but the base game is great on its own for a more casual experience.
A great game for people who want to play a game and be engaged with it while not trying to play competitively (i.e, you can walk away from the game after it end and you won't feel like you've wasted your time if you don't determine the score).
It's easy to see why people like this game. It's simple to learn, it's relatively quick to play, and the replayability is off the charts. It is a beautifully designed game. It's just one of those "not for me" games. Trade Condition Notes: Slight shelf wear on box, components are in excellent condition
This was one of the first Euro games I ever bought. I had a hard time getting my wife interested, but my buddies and I enjoyed it quite a bit. I like the "screw your neighbor" aspect of edging in on other peoples' cities or cutting off their farmers. I haven't purchased any expansions, but I might in the future. There's a bit of luck in the tile draw, but it doesn't usually outweigh strategy. Scoring is kind of a pain and definitely contributed to some people I played with not becoming interested. UPDATE: My 7 year old daughter loves this game! We play without farmers, but it's still fun. I'm bumping up to an 8 due to her liking it so much.
Combined base game, Big Box and expansion to make huge game. + Great gateway game. A good way to introduce new gamers, and slowly up the depth and difficulty with expansions. + Fun with 2 + Expansions offer a lot of variability and difficulty settings o The farmers, although seemingly simple, offer a lot of depth. (even more when adding Barns) Which is great for experienced players (I'd rather not play without) but might be difficult for beginners, or those who have trouble 'seeing' how they can expand their farmland. - We hardly play this anymore, because with the amount of tiles we have, it takes hours to complete. We'd rather spend our time on a heavy euro. Whenever we want to have a quick 1:1 Carcassonne experience, we turn to Carcassone: Star Wars, which add a bit of direct conflict.
(+) Quick setup and tear down, easy to teach, plays fast, nice art work, plays up to 5, feels like a puzzle. (-) Too much luck of the draw, not much theme to speak of (+/-) The variant makes this game more fun by allowing you to pick from a hand of tiles. This is a good game with few negatives, but the positives aren't strong enough to make it stand out from other games.
Carc is a classic, maybe is a little dull, but if the players fight against each other for the fields it could be really good. Have a big bag for the tiles, thinking about buying Inns and Cathedrals.
Wonderful gateway game with a decent amount of player interaction and relatively low downtime. The game also has the ability to adapt to different crowds, which has given it very long legs in my collection. It can be played nicely, with each player working on their own features, or played brutally, with players competing to steal large features. The expansions tend make the game a little too long at times, but also manage to keep it fresh.
Good tile laying game that will forever have a place in board game history as without it we wouldn't have the term meeple. Unfortunately this game can be AP prone, despite being so light, which can make it much less enjoyable for me if you get people who can't just pick a spot to put their tile in a reasonable amount of time.