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The first time I played this game, I didnt get that much into it, but after the 2nd play I started to get whats the big fuss about this game.You are technically forging the history! all based on tactics and bluffing your opponent.The negative thing about this game is that, if you aren't an experienced player you will get wiped by a professional player! which means this game got a lot of depth into it.
Deluxe Edition 2009 (GMT P500).Simply brilliant! Deceptively simple CDG with deep gameplay and loads of tension. My favorite game along with Through the Ages.Only drawback is the *really long* playtime, and difficulty finding f2f opponents.
Oh so lovely tension that this game has. Will quite probably rise to another 10 if I get some more games under my belt.* So it went to 10 and then came back down again. The gameplay is superb, tension is good. Everything seems to be there, but somehow I don't want to play it. No idea why is that.
Brilliant wargame for non-wargamers and wargamers alike. Theme is marvelous and well-integrated into the game, and the game is a blast. The game is not without problems, though. 1) It is imbalanced (heavily in favour of the Soviets); 2) There is a large experience factor in the game (know the deck and prosper); 3) It's really quite random. All of that having been said, TS is still brilliant.
Kickstarter Project http://kck.st/ScCGiv - Backed: 06/05/2014 - Funded: 07/03/2014 - Pledge Level: Pledge $65 or more: "***2nd Early-Bird $75 Reward*** Previous rewards plus a physical copy of the "Twilight Struggle Deluxe Edition" board game, entry into a backer-only online tournament with GMT-sponsored prizes, and 6 months of free tournament entries (up to 10 entries per month)." - Payment: $70 - Survey: 08/01/2014 + backerkit 07/13/2015 +8/14/2015 - Projected Delivery: 11/2015 - Shipped: Status: DELIVERED Twilight Struggle + What If? + PC + Android
As CDGs go, this is incredible. For anyone to turn "The Cold War" into anything this tension-filled and interesting is an achievement. This reminds me of Hannibal: Rome vs. Carthage, but with much more going on, much of it quite subtle -- yet satisfying.
So tense. The wife and I love this game. I don't think we are very good at it because we can only win as the USSR player (which we take turns playing as so we can both win once in a while).
First game was long enough that we only made it to the end of the mid war period. It does have the depth of strategy that was promised. Some of the cards are a bit ambiguous but I believe that that won't be a problem after a few more play-throughs. Lots of history too.
One of my favorite 2-person games. So much history and strategy. I love the dynamic that playing the other persons' events creates. A game you almost always feel like you are losing until you win. Mostly play the app now.
Hard to come up with words that haven't already been said about why this game is so great. I still feel a bit reluctant to play it because it seems daunting but it helps that I learned it at the same time as Chris. Strange that I should feel this way because, other than a few minor points regarding realignments and coups, the rules are not that complex. I don't know if it's fair or not but I tend to compare TS to Cuba Libre (and by extension the other COIN games I have yet to play) and I feel that TS is the superior game. There is still a fair bit of luck with dice rolling and some devastating cards that can, if they end up in your hand, completely wipe out an opponent's influence/control of a country. However, you know that your opponent is on an equally luck-based footing so it doesn't seem too awful. And if you end up with a card whose event is bad for you, at least you can dictate when it pops, space it, or simply hold it for the game. I need to own this one!
My all-time favourite. Everytime i play, i can always feel the tension of the Cold War. A 2-3 hours playthough is quite hard to afford for me and my friend, so we play a lot of game that take under 1 hour. Those other games makes me appriciate TS even more, no doubt the best wargame ever made.
Don't know why but I am getting a 'meh' feeling about this after the second play. It's probably because very improbable things happened in both of our games. We played with my wife last weekend and she loved it. So it goes back up in the ratings.
Very thematic "war" game that is basically the card system from Hannibal: Rome vs Carthage without the actual battles. Getting the cards you need at the right time can be swingy (and the game can outstay its welcome), but there is always more that you want to do than you are able to do, and there looks to be a lot of good history here too.
Rating after first complete game. I really wanted to like this game more than the first completed game left me feeling. It is after all number 1 on BGG. It could well be, all the intricacies and brinkmanship evolve through multiple plays. If both players were not novices, i'm sure the experience would have been a harsh learning curve and expect my rating to change the more chance I get to play. Looking forward to playing this again soon.
Highly tactical 2p tug-of-war with incredible amounts of tension thanks to opponent events auto triggering and DEFCON. A game that rewards careful study and experience, and a game that calls for players to achieve mastery. There is a lifetime of gaming in this box.
Such a beautiful coupling of theme with mechanics. And such a simple, elegant set of mechanics. I truly enjoy playing this game. It was difficult to wrap my head around what was going on at first. But by the time I finished my second game I was hooked.
Deep and highly competitive game of influencing allies and enemies during the Cold War. Card driven, so even turn and action requires the difficult choice of what to use your cards for, as well as strategizing how to minimize the damage every card could cause. Long, deep two-player games just aren't easy to get to the table.
Wonderful tug-o-war style game, where Risk meets politics. After a few plays, it becomes a bit too chess-like (as players become more familiar with the cards) and I wish there was a way to make each playthrough distinctly different (removal of random cards, slightly more random starting influence, etc). For the same reason, the game is very exclusive as it tends to force new players out, since they won't have the knowledge of more experienced players. However, if you find the right friend for this game you might not ever put it back in the box. I desperately wish that I could find that friend.
My favorite two-player strategy game. Excellent theme, very high skill ceiling. Unfortunately requires absolute knowledge of all cards to become very good, much like many of my other favorite games like netrunner and innovation. If you learn to play with someone else who is learning this is a non-issue though.
(12/16) 7. (10/17) Rise to 8. Haven't played it since I rated it a 7, but I HAVE played a number of other COIN games and just love the system. I don't usually go for 2 player only games, but I'm looking forward to my next play of this classic.