These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
So tense. The wife and I love this game. I don't think we are very good at it because we can only win as the USSR player (which we take turns playing as so we can both win once in a while).
First game was long enough that we only made it to the end of the mid war period. It does have the depth of strategy that was promised. Some of the cards are a bit ambiguous but I believe that that won't be a problem after a few more play-throughs. Lots of history too.
One of my favorite 2-person games. So much history and strategy. I love the dynamic that playing the other persons' events creates. A game you almost always feel like you are losing until you win. Mostly play the app now.
Hard to come up with words that haven't already been said about why this game is so great. I still feel a bit reluctant to play it because it seems daunting but it helps that I learned it at the same time as Chris. Strange that I should feel this way because, other than a few minor points regarding realignments and coups, the rules are not that complex. I don't know if it's fair or not but I tend to compare TS to Cuba Libre (and by extension the other COIN games I have yet to play) and I feel that TS is the superior game. There is still a fair bit of luck with dice rolling and some devastating cards that can, if they end up in your hand, completely wipe out an opponent's influence/control of a country. However, you know that your opponent is on an equally luck-based footing so it doesn't seem too awful. And if you end up with a card whose event is bad for you, at least you can dictate when it pops, space it, or simply hold it for the game. I need to own this one!
My all-time favourite. Everytime i play, i can always feel the tension of the Cold War. A 2-3 hours playthough is quite hard to afford for me and my friend, so we play a lot of game that take under 1 hour. Those other games makes me appriciate TS even more, no doubt the best wargame ever made.
Don't know why but I am getting a 'meh' feeling about this after the second play. It's probably because very improbable things happened in both of our games. We played with my wife last weekend and she loved it. So it goes back up in the ratings.
Very thematic "war" game that is basically the card system from Hannibal: Rome vs Carthage without the actual battles. Getting the cards you need at the right time can be swingy (and the game can outstay its welcome), but there is always more that you want to do than you are able to do, and there looks to be a lot of good history here too.
Rating after first complete game. I really wanted to like this game more than the first completed game left me feeling. It is after all number 1 on BGG. It could well be, all the intricacies and brinkmanship evolve through multiple plays. If both players were not novices, i'm sure the experience would have been a harsh learning curve and expect my rating to change the more chance I get to play. Looking forward to playing this again soon.
Highly tactical 2p tug-of-war with incredible amounts of tension thanks to opponent events auto triggering and DEFCON. A game that rewards careful study and experience, and a game that calls for players to achieve mastery. There is a lifetime of gaming in this box.
Such a beautiful coupling of theme with mechanics. And such a simple, elegant set of mechanics. I truly enjoy playing this game. It was difficult to wrap my head around what was going on at first. But by the time I finished my second game I was hooked.
Deep and highly competitive game of influencing allies and enemies during the Cold War. Card driven, so even turn and action requires the difficult choice of what to use your cards for, as well as strategizing how to minimize the damage every card could cause. Long, deep two-player games just aren't easy to get to the table.
Wonderful tug-o-war style game, where Risk meets politics. After a few plays, it becomes a bit too chess-like (as players become more familiar with the cards) and I wish there was a way to make each playthrough distinctly different (removal of random cards, slightly more random starting influence, etc). For the same reason, the game is very exclusive as it tends to force new players out, since they won't have the knowledge of more experienced players. However, if you find the right friend for this game you might not ever put it back in the box. I desperately wish that I could find that friend.
My favorite two-player strategy game. Excellent theme, very high skill ceiling. Unfortunately requires absolute knowledge of all cards to become very good, much like many of my other favorite games like netrunner and innovation. If you learn to play with someone else who is learning this is a non-issue though.
(12/16) 7. (10/17) Rise to 8. Haven't played it since I rated it a 7, but I HAVE played a number of other COIN games and just love the system. I don't usually go for 2 player only games, but I'm looking forward to my next play of this classic.