These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
This game lives up to every ounce of hype it has received. I played through the entire game in a 24-hour charity marathon event (finished in 19.5 hours, actually), and even though we lost both games in December, we came REALLY close to winning, and that made the effort all the much more enjoyable. When you're instructed, in the middle of the FIRST GAME, to destroy a component, you realize that you're in this thing, there's no going back, and by God, you're going to see it through to the end. I would definitely pay full retail for this game again and play it through again . . . just not in a 24-hour period. If you like Pandemic, you will love this game.
Yeeeeah. So. This isn't as good as I thought/hoped it would be. Make no mistake, it's very good--but the Legacy format isn't really shining. For one, everything is scripted in a way that Risk Legacy wasn't. For another, the new stuff that the boxes and stickers introduce is mostly just a subset of the stuff Pandemic lovers already have in the expansions. You see, I still prefer normal Pandemic with the first expansion, because it has tremendous variety and customizability. Lots of roles, events, and options. With Pandemic Legacy, you just a small subset of that locked in month on end. So, from my perspective, don't believe the hype--especially if you're like me, and you think Pandemic doesn't really sing until you add On the Brink.
Game 3: I've definitely gotten a few rules wrong, but I've been enjoying this game quite a bit so far. Game 7: I'm enjoying the tweaks to this game. It keeps it fresh and interesting. But doing this solo means I consistently get pretty significant rules wrong. There's just a bit too much going on. Also, I'm starting to feel what my friend said: "it's cool, but it's still just pandemic." I do want there to be some more fundamental changes. Idk if there will be or not.
Pandemic holds a special place in my heart as the first co-op board game I was introduced to. I didn't know that boardgames could be cooperative until a friend had me play, and I've always enjoyed how simple and efficient Pandemic's mechanics are that create such a precise experience. Pandemic Legacy was a no brainer for my group, and we couldn't have been more excited to start our journey. Pandemic Legacy is brilliant in that there's absolutely no need to be familiar with vanilla, and if anything it may benefit you not to as the game works in its own unique ways and shapes new rules and situations as things progress. After playing both seasons of Pandemic Legacy I found it difficult to get back into the standard rules of vanilla as my mind was so accustomed to everything Legacy had tought after probably 30 hours of play. Over a minimum of 12 sessions you'll embark on a Pandemic quest that will permanently alter and change the course of the board, rules, and game as a whole as time progresses. New characters will be revealed, characters and other cards will be torn and lost, world cities will be permanently scarred and destroyed. Events will turn from standard Pandemic fair to levels far worse than you could imagine. There are surprises and turns that are as wonderful as they are challenging. Every part of this game was pieced together with clever and elegant care that creates a perfect gaming experience that I can't recommend highly enough.
This is a hard game to rate. Vanilla Pandemic was not our thing at all but it's a whole different story with Legacy. The experience is pretty amazing. I'm always excited to play the next month and find out the fate of our viruses and the effects they have around the world. I've become attached to my character.
What a spectacular way to enjoy a night. I was putting off playing it since I don’t really like the original Pandemic all that much but I should have played sooner! What a great first month and I look forward to more!
It's...fine? The plot is bad but it introduces new mechanisms at a good clip. I just don't find it particularly engaging, and the same seems to be true for everyone else in our group.
We are into June at the moment, having had a marathon gaming session on saturday 14/11. The concept of a legacy game, with a story arch that has permanent decisions is thrilling. Would a legacy game be so successful if there was no original game that it came from. I think not. A game with a new rules system that you learn for one game, that then changes, potentially every next game, would make me wince. I avoided Risk Legacy for the obvious reason that my wife and I are not huge risk fans. We both like Pandemic and we both really like this. Could i recommend this to friends, well only if they played original pandemic and enjoyed it. 17/11 We are now about to start November. Damn this game is good. We've sworn out loud as events twist our fortunes up and down. Current standing Won:9 Lost:3. Finished and instantly bought another copy to play with friends. Love it. Lowering rating to 9 as not played since
I understand, and even partially agree, with lots of the detractors of Pandemic Legacy. The rubberbanding is real, the plot is a bit generic, and the game is ultimately disposable. But Pandemic Legacy is the most fun I have ever had gaming, so detractors be damned! Pandemic is an incredible design, and this game is a great way to breathe new life into it. I would heartily recommend this game to anyone.
I find Daviau's "innovation" far less of a revolution than an elaborate marketing gimmick under the guise of "narrative board gaming." The intrigue of the system wore off after about three games, and then it just turned into an obligation. I will almost certainly not be purchasing another one. The game itself was boring; the narrative derivative and cliche, and ultimately very, very stupid. About 70% of the way through, we just gave up and thumbed through the rest of the Legacy deck to see how the game was going to end. There were so many stupid revelations-- both narratively and gameplay-wise-- that I feel vindicated by the decision. The other trappings of the game that bothered me are things that are anathema to why I play games: I play games to get better at them-- you literally don't even know how to win this game until the very end. I play games to share them with many people-- you have to play this game over and over with the exact same group. I play games to create my own narrative and memories-- this game shoves a half-cocked, poorly written story onto you. And on and on.
The first few months were incredible! Feel like they hit a bit of a lag but keen to see what changes next. Have had substantially more fun with this than when playing the base pandemic game.
Plays like a bunch of variations on Pandemic, but the changes can sometimes be a hassle, and there is no way to internalize them, since more are always being added. I have a feeling I will be burned out on his game by the time we finish.
Just wow. Not huge on pandemic, but love this story and the permanence of your losses. Only thing holding it from a 10 is the limited replayability. 1/3/18: i still liked the experience, but I would never actively seek out to replay season 1. That bumps it down from a 9 to a 7 for me.
The second legacy game we played (after Charterstone). We never played Pandemic before but we got blown away by the smooth mechanics and the epic reveals during the legacy campaign. Still the best legacy experience to date.
Although I do not at all agree with its historic rise up the BGG ladder, this is still a great game. Its just Pandemic with some legacy mechanisms plopped on top, but those legacy mechanisms are admittedly really cool and fun to experience. The thrill of opening a new packet or acquiring a new bonus, is balanced with the anguish of placing an outbreak sticker on the board, or taking a scar. There are certain game changes that really liven up the game and provide huge narrative pivots, which help players stay interested through the twelve stages. The replayability argument is completely unfounded as after finishing the game, you will have already extracted more than your money's worth. Each decision made, and every card drawn has effects that ripple throughout the entire life of the game, creating a living narrative that you as a player have to struggle to control and adapt around.
Hard to rate. Hard to compare with other games I've given a 10, like Galaxy Trucker, Cosmic Encounter, and Netrunner, where I've played 100's of games and they still hold up to the test of time. On the other hand, I think the quality of the experience is just as good, and in some ways better than those games. It's not flawless, but I'd probably rate it a 10 if it were more replayable. As it is, I'll dock it a point for it having a static ending while still highly recommending.
This is the probably the best board game I have ever played, which is why I give it a 10 (the only 10 I have played so far). My group enjoyed it so much we played it through twice (with a six-month break in between), and enjoyed it immensely each time. The subtle (or less subtle) changes to the rules and objectives each month of game time kept the game exciting. And every game was challenging but winnable, keeping everyone engaged. I think this is a game that everyone should experience, especially if you like cooperative games.
I'm going to give this game a solid 8, even though I don't love it. What it has done for the industry and the creativity are can't be underplayed, however, it's just too stressful for me. We've played through 4 months (8 games) and have never won on a first play during a month--but each loss is right on the edge of victory. I hope we'll pick it up at a later point because I'd love to see what else is packed away.
(11/15) 10. Only in February (in the game, that is), but I feel very confident in assigning this a 10. An amazing game and amazing experience. (9/17) Drop to 9. Haven't played this is way too long, need to get back before Season 2! My #17 game of all time.