These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Is this how dungeon crawls are supposed to feel? The story here is so much more present. And although the game is not nearly as punishing as the D&D games (in that it doesn't feel like a roguelike), the turns certainly require thought to do well. That being said, the game still feels a bit light, and often times I wish I just had more options at my disposal. Frequently, you end up alternating between a few things you're doing waiting for your skills to recharge. The game simply doesn't have the depth of a game like Descent 2E. Still, this may appeal to far more players, simply because most want more-story, less-chess out of their dungeon crawls. I'm on the fence.
My wife and I have logged some crazy hours playing this game and really look forward to each time we get it to table. The quests can take a while, which I enjoy. We just leave the game setup, save our place on the app, and jump back in when we have time. We played the retail version for a while, but ended up purchasing the Immortal Heroes KS version second-hand. My only complaint about the core version is the lack of decent arcane weapons in the emporium deck, leaving Auriel at a slight disadvantage compared to other core heroes. She does have some fairly powerful magic at her disposal, however.