The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations: power, greed, revenge, and righteousness. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested.

Each player will take turns placing a "messenger" to select actions. Following the placement, the actions resolve. Will you protect your friends, accuse your enemies, generate fear, or use spectral evidence to weaken even the strongest in Salem?.

41 Colonists
2 Reference Cards
4 Player Tiles
1 Esteemed Game Board
10 Puritan Messenger Meeples
36 Accusation Tokens
40 Influence Tokens
15 Fear Tokens
1 Spectral Evidence Tokens
1 First Player Token
1 Protection Token
Quick Start Guide
Game Rules

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