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The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations: power, greed, revenge, and righteousness. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested.


Each player will take turns placing a "messenger" to select actions. Following the placement, the actions resolve. Will you protect your friends, accuse your enemies, generate fear, or use spectral evidence to weaken even the strongest in Salem?.

Contents:
41 Colonists
2 Reference Cards
4 Player Tiles
1 Esteemed Game Board
10 Puritan Messenger Meeples
36 Accusation Tokens
40 Influence Tokens
15 Fear Tokens
1 Spectral Evidence Tokens
1 First Player Token
1 Protection Token
Quick Start Guide
Game Rules

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