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The most fun (and stress) I've had playing a board game. A good group of 6-8 will be constantly entertaining and the game ends in a flurry of discussion. Rules are quick to explain and it is easy to get the game rolling.
2.12.18 The kind of game you play and you immediately say, "Let's play again!" Each person on a team gets one of four jobs: captain, first officer, engineer, and radar operator. These jobs have a sort of mini-game to them that is dependent on the actions of teammates or opponents. The downside is that that means you really need 8 players to enjoy the game. The mini-games are all fairly fun but I think the captain and radar operator are the best jobs.
This game, more so than any other game I've played really, is SO dependent on who you are playing with on your team. Great team, great game. Mediocre team, horrible game (even if the other team is mediocre). I'd rate it higher if I was always on a great team, and am leery of playing it with new players. Yeah, I know, any team game is better when on a great team; it seems even more important in this game.
(+) Fast paced, no downtime, theme is felt through the gameplay, promotes teamwork, no quarterbacking problem, a strategic group "party game", multiple roles, great art, multiple scenarios/maps, perfect execution of concept, tense gameplay (-) Not very accessible to non-gamers for being a 6-8 player game,accidental cheating, can have a weak-link player problem, wouldn't play turn-by-turn mode or with less than 6 players, has some edge case rules that are not intuitive (+/-) Complex for a party game, requires the right kind of group (must communicate well, handle medium weight rules, etc.)
Based on premise alone this is a must try, especially for convention goers and party gamers. The real time aspect helps this game step out of the party game mold while also facilitating the conversation and outburst moments that are typical to that genre. The 'fun factor' is not consistent through the four available roles, however this is surprisingly one of the game's greatest strengths. The lesser roles allow for rookies, or otherwise tentative players, to immediately mix with experienced players, allowing them to learn the game quickly whilst playing, and eliminating the need to observe for a few rounds before taking the dive. There are options for low player counts, and a turn-based variant, but this game certainly thrives at 8. Unfortunately, it plays long. Since each player repeats their single action over and over, this game would be better suited to a 15-20 minute battle, allowing players to swap teams and roles more often.
(9/16) 6. Very good, very stressful. My concern isn't getting the 8 people necessary to play this, it's getting 8 people willing to learn their individual stations. Think it's a step beyond non-gamers which makes the chances of this hitting the table slim probably. (9/17) 6. My initial feelings still apply. Great, unique game, but just sooooooo stressful. Couldn't play this more than twice in a row. :-)