These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
The high player count might deter some people from playing it. It definitely works well with 8 players, and the explanation takes longer than the actual game, if you're playing by the rules the way you're supposed to (I've heard horror stories). The real-time game is fun and frantic, and you can go at whatever pace you like, but it's up to you and your team to determine the best course of action. Requires being able to communicate well. Find some submarine sonar sound effects and turn on some colored lights in a dark room for added ambience.
The stress this game causes is crazy! I love the tactical feel to this game and that you do feel like you're in a Submarine trying to attack another sub. I love how every job is different and important and that working as a team and discussing tactics is crucial!!
I am completely unwilling to contemplate playing Captain or Radar Operator (I loathe spatial puzzles), so take this rating with a grain of salt. I much prefer Space Cadets: Dice Duel, though, if for no other reason than it is vastly more flexible in terms of player count.
Battleship for adults. I really enjoy this with the caveat that you only play with 8 players and no less. The one issue I have with the game though is that you need to find 8 people all interested and ready to play because it only takes 1 person to sour the game due to apathy. It's not the games fault but beware that's all. If you do have a solid 8 players then you're in for a tense 4v4 battle. Nothing feels more satisfying than when you have this feeling that they are near your mine and then the captain says "STOP! Detonating mine on B7." And then you hear the other captain look up and tell you "Indirect hit." Now the chase is on to finish them off and it's extremely thrilling on either side.
This is a game that I highly recommend if you have 8 people. It is a blast. The first time you play there is a little apprehension about being able to keep it all together. At some point you realize you don't have to, and no one else can anyway. for the first few turns, the thought may come across your mind that you are never going to find the other sub, but then they have to surface, or they've created a pattern that significant narrows down the possibilities, and then it gets exciting. This is a great party game!
The most fun (and stress) I've had playing a board game. A good group of 6-8 will be constantly entertaining and the game ends in a flurry of discussion. Rules are quick to explain and it is easy to get the game rolling.
2.12.18 The kind of game you play and you immediately say, "Let's play again!" Each person on a team gets one of four jobs: captain, first officer, engineer, and radar operator. These jobs have a sort of mini-game to them that is dependent on the actions of teammates or opponents. The downside is that that means you really need 8 players to enjoy the game. The mini-games are all fairly fun but I think the captain and radar operator are the best jobs.
This game, more so than any other game I've played really, is SO dependent on who you are playing with on your team. Great team, great game. Mediocre team, horrible game (even if the other team is mediocre). I'd rate it higher if I was always on a great team, and am leery of playing it with new players. Yeah, I know, any team game is better when on a great team; it seems even more important in this game.
(+) Fast paced, no downtime, theme is felt through the gameplay, promotes teamwork, no quarterbacking problem, a strategic group "party game", multiple roles, great art, multiple scenarios/maps, perfect execution of concept, tense gameplay (-) Not very accessible to non-gamers for being a 6-8 player game,accidental cheating, can have a weak-link player problem, wouldn't play turn-by-turn mode or with less than 6 players, has some edge case rules that are not intuitive (+/-) Complex for a party game, requires the right kind of group (must communicate well, handle medium weight rules, etc.)
Based on premise alone this is a must try, especially for convention goers and party gamers. The real time aspect helps this game step out of the party game mold while also facilitating the conversation and outburst moments that are typical to that genre. The 'fun factor' is not consistent through the four available roles, however this is surprisingly one of the game's greatest strengths. The lesser roles allow for rookies, or otherwise tentative players, to immediately mix with experienced players, allowing them to learn the game quickly whilst playing, and eliminating the need to observe for a few rounds before taking the dive. There are options for low player counts, and a turn-based variant, but this game certainly thrives at 8. Unfortunately, it plays long. Since each player repeats their single action over and over, this game would be better suited to a 15-20 minute battle, allowing players to swap teams and roles more often.
(9/16) 6. Very good, very stressful. My concern isn't getting the 8 people necessary to play this, it's getting 8 people willing to learn their individual stations. Think it's a step beyond non-gamers which makes the chances of this hitting the table slim probably. (9/17) 6. My initial feelings still apply. Great, unique game, but just sooooooo stressful. Couldn't play this more than twice in a row. :-)