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Extremely disappointing after multiple plays. More tactical than strategic, 7 Wonders style, but with MUCH more limited options, and if your opponent manages to get early war cards or science cards, both paths that can lead to an early/instant win condition, you have NO choice but to do the same and then you're just playing catchup. Even when we forewent every combat card, the random layout of the resources going to one player swings every game. That combined with the extra punishment of increasing the resource prices after being denied the resource cards is just too much and made the second half of each game empty.
A great re-implementation of 7 Wonders for 2 players. One thing that always irked me about 7 wonders is that the resource management always felt so tight. You could never do everything you wanted. Duel feels a lot more open. You can do most of what you want to accomplish. Admittedly, this is more of a subjective feeling. A lot of players like the feeling of scarcity, and I normally don't mind it. But I much more prefer being able to accomplish most of your goals, without barely scraping by, and Duel give you that feeling. Aside from that, the rest of the game is great. There is a lot of "in your face" (obviously, given the title), but it's not overwhelming to me. Most of the things you do against your opponent are more in a roundabout way, instead of "give me that, it's mine now". I'd highly recommend this game to gamer buddies who enjoy 7 Wonders.
My wife and I used to play the two player variant that's in the base game. DONT. This is WAY better and makes it a very engaging two player experience. Highly recommend.
LBGG 2015 secret santa present. A little bit meaner than lauraine would like but still quite a light enjoyable game. Perhaps getting the winner to do the washing up might change her mind? Have the metal promo combat token.
Amazing. A near perfect package of strategy, theme, progression, rising tension and important decision making without AP. Very very highly recommend. The hype is justified, and this from someone who gives 7 Wonders a 7 rating.
This is so much more enjoyable than playing with a dummy player in the normal 7 Wonders game. This is the rare example of a successful game that has an enjoyable spinoff game. This is not a 10 because there is supposed to be a victory condition for science or warfare, but those victory conditions are almost impossible to achieve. I wish they were slightly easier which would make the game even more balanced.
This? This is one of the 10 greatest games ever made? Have these people only played 10 different games in their entire lives? It's an okay 2p game, I guess. I don't hate it, but seriously? The list of games that play well at 2p in under an hour that I'd rather play before I ever got to this one is bordering on inexhaustible.
W/ Exp: Pantheon Promo: Statue of Liberty, and The Messe Essen This is one of the few two player games I have, but it goes over very well when we want to play a heavier game. It can be a pain to setup and get started. The depth of the game though is a real draw, even if we're not a fan of the Science victory. Worth it!
I've definitely forgotten to input a bunch of plays for this. I actually prefer this to something like Through the Ages, which gives me similar feelings but takes an order of magnitude longer. Borrowed by Cam.
A very solid 2p game, with a minimal time investment and shallow learning curve. Multiple paths to victory add tension and strategic flexibility to the experience as well. Not only can you pursue military and science as a means of victory, but you can also leverage them to maneuver your opponent into weakened positions, forcing them to take sub-optimal moves, thereby acquiring and maintaining control of the game for yourself. The military track is a bit boring as it is just a push-of-war, but the technology cards are interesting. 7 different technology symbols win the game, but for each pair you manage to acquire you gain a very powerful progress token. Managing and choosing between these to science paths is very interesting. The game feels a bit over balanced, but it has been boiled down well for two players, and offers a bit of a deeper feel than most other 2p-exclusive titles.
My SO loves base 7 Wonders, but we don't have a group to play with yet, so this seems like the perfect fit for us. I would give this a higher rating, but the seeming random ability to secure a science win keeps it from being up there.
Infinitely better than it's predecessor 7 Wonders. Duel takes a boring drafting game and introduces mechanics that make it something interesting and more strategic. Having the most points is still how you win, but you also have to pay attention to other aspects of the game so you don't instantly lose, because then it doesn't matter how many points you have.