Edit

Details

Categories:

In this expansion to BANG!, there are 15 new High Noon cards: shuffle them and put the one called "High Noon" at the bottom. Each turn the Sheriff reveals a new High Noon card which every player must obey for the entire turn.

For example, during Hangover all characters lose their special abilities. With Blessing the suit of every card becomes Hearts (so, Barrels always work and Dynamite never explodes, etc.).

Even if you're already out of the game you can even come back as a ghost for a turn during the Ghost Town phase, and try to win!

"In the Wild West, the shootouts between the Outlaws and the Sheriff are becoming particularly tough. Players must be ready to welcome the Dalton Gang, keep cool during the Gold Rush and be really careful when walking in the ghost town!"

This first expansion for BANG! is very cheap and easy to play.

BANG! High Noon Forum Create Post

BANG! High Noon

User Reviews

Board Game Giveaway!

Make a post or comment/reply in the articles and forum pages. 1 Entry per post/comment. Posts and comments must be constructive to the community and not considered spam to qualify. 1 entry as well to refer a friend to make an account on Board Game Atlas using this link (make sure your friend puts your username under the referral section).

Enter the Giveaway here.

Games similar to BANG! High Noon