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Extremely fiddly and lots of and then this kind of rules about the different things you can do. I'm told it scales very well though and I'd be in to playing this more in the future. But it really didn't grab me as something I need to play very much going forward if the opportunity doesn't present itself.
Love the game. So many actions to do, and love the brain teasing puzzle aspect of it on how to minimize your negative score while at the same time ensuring the maximization of your production!
So it's the latest Uwe Rosenberg medium-heavy worker-placement game. The spatial stuff, which I thought would irk me, is just fine. Getting additional boards, and managing them, is what I find really cool.
Very open-ended Euro. I am starting to see how different strategies work, but I'm still not good at it. I also still need to try the expansion. On paper, I this game is just as interesting as all the great Euros I like. But emotionally, for whatever reason, I can't get excited about this game. It just feels... fine.
I played a AFfO with an expansion that added islands. It is a well thought through design, no complaints with the artwork, but for me there was simply too much going on. I'm sure with repeat plays I would get more out of it, but the mechanisms just did not speak to me. My subjective rating is 3 stars - I would play it again, but only in select circumstances. Also - I love teaching games, but I would never want to attempt to teach this one.
Wife LOVED this. I struggled a lot with the spacial aspect to this game (not uncommon for me). I do love all the things you can do in this game but it is definitely not my favorite Uwe game.
8.3 / 2-4p / 30-120m / Overall 50 / Strategy 25 / 3.81 (Review - Best game of 2016 / 61 choices to make on the board, looks good maybe pick this up when back in print, Rahdo's #14 of 2016, MHGG 2/3 Liked it)
Lots of ways to score points, in the one game played so far, i focused on sheep. May not have been the best strategy but it was still fun. Felt a bit like a field game, in that there was just so many ways to score points and therefore i would imagine people who are familiar with the game may have an advantage. I like games that make you ponder different stratgies, hours, days, after you play them and this is one such game.
We absolutely love the game—it’s everything we were expecting. Lots and lots of decisions in a wide open environment. We definitely don’t yet understand what strategy is useful but are eager to figure it out. Amazing artwork and production quality, as to be expected from an Uwe Rosenberg game.
A Feast for Odin fuses the large action board and sandbox nature of Fields of Arle, with the spacial puzzle of Patchwork. The result is an incredibly fun game, with enormous breadth and several paths to journey. The action board is packed with options, making the game accessible though unusually open for a Rosenberg game. The resulting decision space is so wide it becomes impractical to assess each space, which facilitates a more casual atmosphere than expected. As in most Uwe games, players are gifted with a beautiful narrative arc, and can look down at their boards, islands, and buildings with a grand sense of accomplishment. A Feast for Odin is astonishingly fun, and despite being yet another Rosenberg evolution, delivers on multiple levels.