These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
It is rare I rate a game so highly after only playing it a couple of times. But this game was excellent. I think it even has loads of staying power. Time will tell, but for now, this strikes an excellent chord and is easy to teach, surprisingly deep, and loads of replayability.
Played this twice, once with 4 players and once with 5. Played with my kids and with my wife at the higher player count. My oldest (12) got the hang of it and beat me by 1 point. My youngest (7) understood the concept of building, but not how to maximize the point scoring. Still they enjoyed it and I think it is a quick, fun filler game. You could easily setup and break this game down if you wanted to do multiple plays in a single night.
Pretty neat and fun, though really seems to burn my brain at times trying to plan everything out ahead of time, only to be thwarted by one errant resource. Also my copy smells heavily of burnt wood.
One play (5p). We played with the base rules and it did not meet my expectations. I read that the Town Hall rules improve the game, which I will try the next time I play (although I have no urge to play it at this point).
Feather light spacial game with a clever mechanism for determining what resource everyone has to place. Cute, cleanly designed, and fun, but in being so broadly appealing it lacks a hook. That said I'm only 5 games in so my opinion may change.
It's like puzzle with virtually endless replayability and scalability. (There are a lot of combinations of buildings and, as long as you have player boards and pieces, you can play with as many people as you want.)
Too much AP resulting in higher down time than desired, more brain burning that I would've liked for a fun group game which definitely outstayed its welcome. Prefer quicker with more social interaction games like Between Two Castles, Libertalia, 7 wonders.