These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
1.6.17 I thought Azul was going to be Sagrada times 11 but it turns out it was just... fine. In Azul's defense, it does make for more player interaction than Sagrada, especially at higher player counts. But sometimes, there is very little to do and you can just get hosed because people chose one group of tiles and you got caught in the wrong seat.
A good looking, easy to teach strategy game. This is a game you can enjoy with gamers of all levels. The set up time is really short and the explanation won't take long. This game is a winner all around.
Cindy broke and bought this before I did. I started lukewarm on it and have enjoyed it more after each play. The sweet spot is, weirdly, right around 3 players. You have enough control to hate draft (unlike 4p) without it being entirely hate drafting (2p). I'll still play it at whatever count though.
An interesting, puzzle-y abstract game with some good decisions. At two players it often leaves you with many more negative tiles than higher players but is still an engaging puzzle to solve. The production quality—especially the plastic tiles—is stellar.
This game is best as a zero-sum 2p cage fight. The triangulation of the extra players blunts what makes this game so interesting. I stop short of saying I refuse to play it at 3-4p, but there are countless fillers I would rather play with more than two.
This game is a great abstract game to get into. The components are beautiful with each of the tiles, and somehow leveraging the same exact tiles each game yields interesting strategies depending on how they come out of the bag. It requires a lot of hate-drafting to stick your opponents with the worst possible tiles to take.
Azul sky rocketed into my top 10 in a heartbeat thanks to its smooth game-play, qualitative and aesthetic components and the short playtime. A great family-weight game for those in love with Qwirkle type of games.
I enjoy pool drafting games, and Azul is no exception. Chasing adjacent tile placements is the main consideration, but the end game scoring opportunities can be highly lucrative as well. Like most drafting games, evaluating the needs of your opponents is critical to success and adds a second layer of critical thinking. The tile penalty for over-drafting is too punishing as the affected player often has little control over such a circumstance. Being as streamlined as it is, I have doubts regarding my long term interest, but game has great tactility and remains accessible to just about anyone.