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Inland Port is a resource management game, with a brilliant 'warehouse' mechanic. Players alternate erecting or activating buildings (spending or acquiring resources), and track their goods in their warehouses. Moving up the warehouse resembles acquiring 3 resources, and a shift to the right resembles 1, but players must keep their goods within the confines of their warehouse, which is where the magic is born. Going high in the warehouse increases one's maximum spend, but reduces liquidity, which is important since change is not awarded for over-payment of a building. This puzzle of resource balance is incredibly fun, until players become familiar with the order of the building deck. Each game will see an unbearably similar release of buildings, which undercuts the game entirely. The game quickly devolves into scripted patterns robing it of its youthful brilliance. Inland Port is yet another Rosenberg 2p-adaptation that is infuriatingly lacking in replayability.