These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Awfully pleasant and quick. Manages to hide its fundamental nature as multiplayer solitaire rather well. Rather easy to miss (potentially crucial) adjustments, though, so can get fiddlier than it has any right to be.
A relatively fun game, until you get to the point you realized you may have missed something in your scoring. Which can be near impossible to recalculate. If that could somehow be fixed it would probably rate a 9. Until then, I don't have much desire to play again.
Fun city building game. Can be hard to alter strategy as you attempt to build an infastructure but are reliant on "luck of the draw" as to what buildings you can place in your city.
I played a couple of games, with a couple of guys that had played earlier. I didn't really know what I was doing or what should be prioritised. Knowing there are tiles that prevent loss of population/reputation might have impacted some decisions, but the bigger thing is knowing how each tile is going to interact.
So far I have only played this solo. I have enjoyed it, but there are a lot of things to calculate when you are putting your hex's out... _____ 5/1/15 - Finally played it with a second player, LOST, but great game. Lots to think about really really like it. Adding a point to the rating. _____ 15/3/16 - Last game day played a 3 player game and won. I have discovered I was playing one slight rule wrong, not enough to destroy the game but enough to make it more interesting next time. ---- Played it 5 times in about 4 years. 3 of those plays were solo...if I really liked it as much as I said I did, I would have played it more often. Traded it in the end.
Okay Euro-style game with tile placement. It's not very deep, and it has a TON of fiddly bookkeeping. The bookkeeping is bad enough at 2 players, but gets exponentially worse for every player beyond that.
I find this game so relaxing. Just hanging out, building my little town, watching it grow. Only think I don't like is how fiddly the cross-player income can be, wish it was all relegated to your board. Never played it with 4, seems like 3 is the sweet spot though with downtime.
Medium weight tile placement game. When I read the rules I thought this would be very mediocre. I was extremely surprised as we were playing it. The tiles are immensely thematic and all of them work both mechanically and thematically (except maybe the lakes, but they need to be there for gameplay purposes). There is a good chunk of indirect player interaction as well, both for competing for the public goals and for the city-wide tiles. e: After too many plays way too fast, traded this. Got way too repetitive and didn't feel like I was making interesting decisions. e2: Trying to trade for this again now that the amazing looking expansion is out.
W/ Exp: Suburbia Inc., 5-Star Promo: Con Tiles This was on the shelf for a long time before we actually managed to play it. It might actually be on the way out. We really liked the game and trying to build the best engine in our cities.
Build a city, keeping costs low and influx of residents high, and managing the spatial relationships between different kinds of buildings. Suburbia simplifies city management and development down to a few easy to manage resources (money, income, population, and immigration) and has a ton of variability. It can be a little to easy to forget what you and your opponents have built in the first few plays, but after a while it becomes second nature. Brilliant iOS implementation.
The mechanical unification of income, prestige, and population creates a strong foundation on which Suburbia stands, and represents the forces players must balance for their budding city to prosper. This sense of balance extends to the various building categories, and 'interative' icons. Unfortunately, the combinations and interplay of the various tiles place a strong bookkeeping burden on the players. Too often players must count up interactive icons to calculate a specific bonus, or toggle prestige and income after a population boom. This repetitive cube pushing diverts attention from the game's strong combo-building toward mundane accounting.
Looking for a good 2 player set collection game for my SO and me. I think the theme is perfect for the gameplay and I can see it getting a ton of play between us without being as fiddly as Castles.