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Started tracking games late. Add about 5-10 to the number of plays. I just don't think I get this game. It seems formulaic and predictable to me. I try to build some kind of narrative, but it is just boring. I'll dump it, if I can.
Great party game for 4 players. We've played with 5 even though the box says it tops out at 4. Good game for new players who aren't "gamers." Simple risk/reward with fun art style and rapid rounds. After teaching it to so many people, we're a bit tired of it, but we keep a copy on hand because it's a great "gateway drug" into tabletop gaming.
The theme is what lowers this from close to a 10. The game is simply, easy and fun to play, but I really struggle to accept a game as part of my collection that has a special ability as a demonic pact... ...in spite of how good the mechanisms are, probably going to trade at next Maths trade. ------------------ Sold game. Was never comfortable with one of the powers being a demonic pact.
Extremely simple push-your-luck game with an enticing theme and fantastic artwork. Players play the role of an adventurer (all players the same one) that will try to defeat all the monsters in a dungeon to get the treasure. Adventurers count with 8 pieces of equipment that allow them to defeat certain types of monsters. Each turn, a player decides whether to abandon or to draw a new monster. Then, the player either adds the monster to the dungeon for the adventurer to defeat or removes an item from the adventurer. The last player standing will face the monsters in the dungeon with the remaining equipment. Fast and funny game full of surprising outcomes.