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FOR SALE FOR TRADE Interesting mechanics partially ruined by the need to battle. The box says 45 minutes but it takes us 2 hours to play. "Beat up on the leader" is not a fun aspect. Love the theme.
rating after one play with 3p. may change. seems to play fast, with many decisions and fluid situation. may be a tad too luck dependent (on which creatures show up when). maybe. beautiful components. multiple paths to victory, always a plus.
A good enough area control game, with some light engine building. There may be a bit too much to keep track of and the ability to update islands felt a bit tacked on (beyond 2 of each upgrade being a win condition). The auction is interesting, though.
Wonderfully frustrating. I love seeing the board state change over the course of the round and watching my best-laid plans squandered by an overzealous Poseidon. My copy came with some broken pieces and Matagot was fantastic in replacing them quickly.
Theme/Art: You can't go wrong with ancient Greece, the game looks amazing and the mechanics fit the theme (gaining the favour of gods and summoning mythical creatures). Production quality: Amazing monster miniatures and I love that every colour has different armies and ships. The quality of the armies and ships is not the best though, but it is good enough. Replayability: There are many ways to victory and the board changes with the number of players. Depth/Difficulty: It's not very hard to learn, it takes about 20 minutes to teach. However, there's a lot to consider each turn. I weight it 3/5. Strategy: Since you only get the favour of one god per turn you have to plan ahead. You can't build ships and attack at the same time. Luck: Although you have to plan ahead a lot of things, the right creature can pop up at random anytime and change the game completely. Cyclades takes 60-150 minutes to play, depending on the number of players and their familiarity with the game. All in all a great game and I'm looking forward to buy and play it with expansions.
(10/17) 8. This game feels so strange to me. First of all, I'm always a sucker for a good auction mechanic and Cyclades is famous for its. The game play itself feels so sparse that I initially thought there wasn't much game there, but then I realized it's just extremely lean so a game that feels and looks so grandiose really just moves along at a tight clip. Plus, I love the theme.