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Set up is a bit of a bear (zing), but gameplay is fun and simple. An intriguing tetris-like puzzle! Tough choices to be made between obtaining big-point exhibits and/or filling in obscure corners.
Barenpark, despite being yet another poly-omino game in the wake of Patchwork, manages to set itself apart by introducing new pieces to the mold. Most importantly the addition of objectives and statues establish the game as a series of races. Properly prioritizing these races along with the smooth building of your park is key. Since the objectives, statues, and tiles themselves each offer points, players must assess which to prioritize each turn. Additionally, the boards themselves grant players access to new tiles, which injects planning into this racing element. Choosing to place a tile inefficiently, to secure a key tile or objective, must be weighed against the risk on not completing the tile as quickly. This give and take is the heart of Barenpark. The various objectives provide a decent deal of replayability. I wish there were ways to lay multiple tiles on a turn to create the possibility of swingy combos, but as it stands it is still quite fun, lightning quick, and highly recommended lighter-fare.