Broom Service

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Rating Summary (76 Total)


rating based on 1st play. Might be added to the collection, not a must have.


Broom Service is one of those games where if I had played it with the right people or at the right time that I would have incredibly fond memories with it but none of that ever happened so instead I have a game with great artwork and classic 2000's visual design that requires three or more players. Or more, I don't have it because I finally got rid of it.


Unique mix of pick up & deliver and card play.


Truly an excellent game, that is deeper than it looks. Love the "cute" art style, and the engaging play. Underrated game IMHO. The card play and the decision to be brave or not, and how that factors into who goes first next round all make for a fantastic game of getting into the other players' heads.




This game is utterly fantastic.


10EUR from ESSEN


Pickup and deliver system with plenty of chaos introduced by the players. Choices are agonizing early in the game. I can't determine how bad/good it is to be first player, but it feels terrible. A few too many unlucky 'brave' calls can ruin your game.


GAMEPLAY Players take on the role of witches whose job it is to collaborate with various beings to A) deliver drugs in the form of colored potions to addicts living in towers; and B) use wands to get rid of bad weather in the form of VP-showering clouds. On a turn, players select one of the cards they have selected for the round and state whether they are the brave or cowardly form of that card. Each opponent who has also selected that card must then say if they are brave or cowardly. If a player says brave and then an opponent says brave, the player forfeits their action. However, if the player chooses cowardly, they can take the cowardly (read: sub-optimal action) regardless of what opponents say. After each card is played, players take actions, scoring in-game VP for delivering potions and scoring end-game VP for collecting clouds. THOUGHTS For a long time, Broom Service was always a bridesmaid, never the bride. That is, it was easily accessible but we always ended up passing it over for something newer, older, weirder, or heavier. Which was a total oversight on my part because I fell for BS (as I lovingly call it) on my first play. Sure, it’s not the thinkiest game out there, and recipe-fulfillment and set-collection are old hat among the JASE crowd. But, as silly as it sounds, that brave/cowardly mechanic leads to a lot of laughing and groaning and, for a game of this weight, that’s exactly what I want. Bonus for the fact that the game comes with two maps and a bunch of mini-expansions that you can mix and match. PROS -Art is cute and vibrant. I love that all the card characters’ names are basically dad jokes. Lana Slide the Hill Witch? Broc Bottom the Valley Druid? So good! -Other than explaining the cards, the teach is short and I think even players new to modern games can pick it up quickly. -A two-sided board and all the mini-expansions make for a lot of extra content. -Speaking of extra content, the hexed cards (or whatever they’re called) and the round event cards add nice twists to the game but they can be removed for less experienced gamers. -There’s no small bit of planning that goes into BS, making it perhaps appealing to heavier gamers playing with a mixed crowd. YMMV. CONS -I understand that they wanted to have a hard map and an easy map but I wish they would have made it possible to play the mini-expansions on both maps. As it is, I think only two can be used on the easy map.


Not bad approach to a push your luck pickup-and-deliver, but there is too much trackable and countable information that should be kept track of to play well.


[b] :STAR: COMPLETE RATING: [/b] [c] [b]SCORE CRITERIA WEIGHTING ------- STAR RATING SCALE -------[/b] (7.0) FUN (x15): BORING :star::star::star::star::star::star::star::nostar::nostar::nostar: REALLY FUN (7.0) GAMEPLAY (x5): NO DEPTH :star::star::star::star::star::star::star::nostar::nostar::nostar: LOT OF DEPTH (FOR THE WEIGHT) (8.0) GAME FLOW (x5): FIDDLY :star::star::star::star::star::star::star::star::nostar::nostar: SILKY SMOOTH (9.0) DOWNTIMES (x2): LOT OF :star::star::star::star::star::star::star::star::star::nostar: ZERO (8.0) RANDOMNESS (x2): PURE LUCK :star::star::star::star::star::star::star::star::nostar::nostar: PURE SKILLS (7.0) MECHANICS (x2): BORING :star::star::star::star::star::star::star::nostar::nostar::nostar: INTERESTING / INNOVATIVE (7.0) REPLAYABILITY (x5): ZERO :star::star::star::star::star::star::star::nostar::nostar::nostar: INFINITE (6.0) SCALABILITY (x3): POOR :star::star::star::star::star::star::nostar::nostar::nostar::nostar: GREAT AT ALL PLAYER COUNTS (7.0) PORTABILITY (x1): BULKY :star::star::star::star::star::star::star::nostar::nostar::nostar: SUPER EASY TO PLAY ANYWHERE (7.0) THEME (x1): UNATTRACTIVE :star::star::star::star::star::star::star::nostar::nostar::nostar: ATTRACTIVE (7.0) AESTHETICS (x1): UGLY :star::star::star::star::star::star::star::nostar::nostar::nostar: GORGEOUS (7.0) COMPONENTS (x1): LOW QUALITY :star::star::star::star::star::star::star::nostar::nostar::nostar: HIGH QUALITY (8.0) VALUE (x2): TOO EXPENSIVE :star::star::star::star::star::star::star::star::nostar::nostar: REALLY CHEAP(LOW COST FOR WHAT WE GET) (7.0) SETUP TIME (x2): LONG :star::star::star::star::star::star::star::nostar::nostar::nostar: ZERO (7.0) GAME LENGTH (x2): TOO SHORT/LONG :star::star::star::star::star::star::star::star::nostar::nostar: JUST PERFECT (8.0) RULES COMPLEXITY (x1): COMPLEX :star::star::star::star::star::star::star::star::nostar::nostar: SIMPLE [/c] [b]TOTAL = 361/50 =7.22[/b] :thumbsup: [b]POSITIVE POINTS:[/b] ++ Virtually no downtime w/near simultaneous action selection. ++ Interesting choices on whether to be brave or not. ++ Fun theme. :thumbsdown: [b]NEGATIVE POINTS:[/b] -- The game plays very similarly from play to play. -- More board options would be nice. -- Is a little longer than I'd like.


We goofed up something with the witches' movements but we liked it and I'm feeling a pull to play this again. It seemed alright with two but I'd really like a higher player count for it as well. It seems like there is a lot of variety in the cards.


Does not hold a candle to the simplicity and smartness of Witch's Brew.


(9/16) 6. I expect this rating (6) to go up. Just DID NOT grok it my first time playing but am pretty sure it was just me. (10/17) Drop to 5. I liked this a little bit more the second time I played it, but still didn't necessarily grab me.