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I didn't dislike RotG; it's just that nothing here really captured my interest. Minimal interaction worker placement game mashed up with the tile-laying mechanic on a player board a la Princes of the Renaissance. I hear Paul Dean somewhere saying, "It's fine. It's fine." It also has a smattering of Euro dice rolling that is just meh. The last game I played like this that comes readily for comparison's sake is Oracle of Delphi. And, yes, like OoD, you can mitigate your bad rolls. As others have pointed out, it has an unusual win condition of getting your money track to meet up with your fame track. But, for all its innovation, this too felt uninteresting. It's got beautiful art and everything fits together nicely but I've seen most everything in dozens of other games.
Great looking game, with a pretty board, beautiful dice, and fun play. Spend dice, get things, place tiles, get things, and get your score pieces to cross first/farther than your opponents.
Received during UK Math Trade Played a couple of times at 2 player, but at that player count, i'm going to say, it doesn't play as well as it could. Played 4 player and enjoyed it. At this point, it felt like a race to try and gain money or fame as quickly as possible to win. With the game ending when the two meet, it provides many ways of achieving this. I originally went into this game thinking its a dice version of a worker placement, but due to the fame track, its not about being the most efficient, but reaching the end point. What i mean by this is that, typically, you are building an engine in order to generate greater and greater VP's, either through greater resources or taking more actions. With a fame track though, which provides greater, but one off returns, it tilts those decisions on their head.