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When I learned of its very close similarity to The Resistance, I was skeptical--how could it improve on a masterwork? Well, maybe you can--it's at least interestingly different. The small amount of randomness leads to interesting dynamics, and the tempo introduced by the Fascism track is very cool. Definitely worthy, and given what I paid for it (no moneys) I am extremely glad I gave it a try. [EDIT] The Hitler player has no incentive to do anything other than play as a liberal, which turns the game into even more of a crap shoot. Too random, especially when compared to the genius that is The Resistance.
I come from a poker background so I'm naturally a social deduction gamer. Mafia/Werewolf was my favorite game to play before I came into the hobby. I discovered The Resistance early on and I felt it was what you would play when you didn't have enough people to play Mafia/Werewolf. I didn't like how fast the game moved where you were left guessing too much at the end. With Secret Hitler there's much more building into the climax and I would argue a greater climax than The Resistance ever gives. The tension is much tighter in Secret Hitler and the end explosion so much more satisfying than The Resistance. I think this game gives players way more interaction and opportunities to figure out or deceive. The Resistance deals with facts and logical deduction whereas Secret Hitler deals with probabilities and MUCH MORE actual "reading" of people in my opinion. Like a lot of games in this genre I find that people that don't like it simply aren't very good at it. If the idea of having a spotlight on you makes you feel heavy anxiety then, yeah, you probably won't like this game. Also, the theme could be anything and I'd argue that it probably should've been something different simply because there seem to be a good amount of people that think this game is only popular because it's trying to be "edgy" or something. I disagree with that sentiment completely because after well over 50 plays now it is still BY FAR me and my wife's favorite social deduction game of all time! The theme has no effect on why we love this game so much. If it bothers you I'd recommend printing out the Star Wars or Harry Potter versions people have made in the community. *Important to note, however, we play with secret voting which to me is an absolute MUST.
Fun game. Albeit it can go on a bit long, and be overwhelmed by the boisterous members of your group. But sometimes that also brings the intrigue... "Why are they so quiet/pushy"? I am not a fan of the Hitler theme. It just seems to be a tasteless choice to even give that historical figure even the slightest recognition in a positive light. ie people "wanting" to be the secret Hitler etc. idk, it just seems weird. The art is blah. Maybe they were going for something to represent the era. I don't know. It just didn't do anything for me. So for those that hate the Werewolf games. This might be the one for you. I have no burning desire to own it. I'll play it anytime. It is definitely fun enough if you have a big enough crowd.
9 is the perfect number of players, as there are 4 fascists and 5 liberals, so the fascist have a solid chance to pull off there evil agenda. Great party game. Love playing the roles and seeing how my friends rise to the challenge June 2017 $35
This is probably my current favorite hidden role game. the game play is simple and it doesn't have a heavy or repeating night phase. The theme of stopping the rise of Fascist Germany is fun and I really enjoy the lettering and board designs.
Pretty good deduction game, I still would probably play The Resistance over this. I'm not a huge fan of how sometimes you are forced to play a tile that you don't want to. It pulls away from the deduction part of the game. There is always a chance that they might be doing bad things but are the good guy. It was entertaining though, no other game allows you to repeatedly accuse your friends of being a fascist.
Not as good as Avalon. I don't feel like I get enough info about other players. It makes the game easier for Nazis. Sure, a better player can probably deal with it, but I am not that player and social deduction games are dependent on having a large group, so adding more barriers to entry for players (get gud or gtfo) does not seem like a good idea. Also, the random policies don't work for me. Sure they create chaos for the betrayers to hide in, but I like my social deduction deterministic.
W/ Promo: The Trump Pack We haven't played this in a while and personally, I think I'm over Secret Hitler but it's amazing how much we played this early on. I think the salty-ness of some of the tabletalk is what has turned me off of playing SH over other hidden role games.
This game addresses several issues that plague the social deduction genre. There is no player elimination (for the most part), there is no need for a facilitator, and there are no special role powers to worry about. Instead, Secret Hitler utilizes a policy deck to muddy the waters. These semi-secret policies enable fascists to paint themselves liberal, while a bad draw can make even a staunch liberal appear like a fascist sympathizer. Also, passing fascist policies can actually aid the liberals, so long as the President is liberal. This helps balance the importance of the Chancellor and President in the later game, and just makes the game that much harder to untangle. I'm not a huge fan of hidden roles, but I will always suggest this over any of the other social deduction games.
This looks amazing! It looks like a great blend of The Resistance and Two Rooms and a Boom and I see this potentially replacing The Resistance in my collection. April can't come fast enough! We have the P&P and believe that we will play this until the 'official' copy arrives!
(10/17) 8. Didn't think there'd be another team based social deduction game that would come out that I'd love, but this one works really well. Very simple to understand but with lots of bluffing and deduction. In a way, similar to a cross between Resistance and Dark Moon.