80 Years after the Nanopocalypse, Build a Colony to Restart Humanity
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points.
In a clever twist, dice are used as resources, with each side/number representing a different resource. This facilitates a dynamic resources management mini-game while players work to add buildings to their tableau on their way to victory.
Addictive Engine-Building using Dice as Resources
In Colony, you'll try to acquire specific cards that will increase the value (VPs) of your Colony, while at the same time increasing your Colony's capabilities. Cards are purchased by using the face value of each die as a different resource.