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A very neat game making use of limited components to make a tight and engaging engine-builder. I wasn't originally sure what to think of working with an 8-card deck, but it works well to give each player their own pool of engine cards and resources to manage and focus competition on the sources of VPs (each with their own engine-building side). The magic items add a good relief valve, giving players an extra trick they can exploit for one turn, or helping them fill a gap in their deck. With 3 players the game went very smoothly, each player mostly looking inwards with occasional side-glances at other players. With 2, it became much more tense, with a lot more need to beat your opponent to a key move, or block their plans.