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My favorite of the social deduction games I have played. No player elimination! Pretty short games, some interesting roles, and several ways to glean information make the game much more than random guesses. A very tense, strategic game that I can play about twice before being emotionally drained.
2012-01-25: Upped from an 8 to a 10. Loads of fun, all the time. 2012-03-21: Too much of a good thing. While by no means "played out", this has been overplayed in my local circles, and needs some time to breathe. Downgraded from a 10 to 7.5.
Rebels trying to destroy the evil empire while searching for the imperial saboteurs within their ranks. Negotiation, deduction and hidden betrayal. May be replaced by One Night Ultimate Werewolf, although I really like the simplicity of The Resistance... It just isn't as fast or as flexible. My rating for this game has become so low because of all of the metagame rules that have to be explained. It’s just a pain.
*** I play this using standard playing cards *** (+) Plays quick, easy to teach, interesting deduction, does what it sets out to do really well (-) Forces you to convincingly lie (personal preference), some people can be left out of missions and discussions entirely (+/-) Needs the right group
Our go-to bluffing game when we get the whole family together (the full 10 players). Can't say enough about the fun of lying to you mother-in-law's face and knowing it'll be okay! This has been replaced by Secret Hitler in our group!