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First play was spent trying to figure out how to play. Played through on my own via Vassal Engine and loved it. Really wanted to pick it up and all of the expansions and did. Amazing game! How To Play: https://www.youtube.com/watch?v=xi4qWVYqVnw Changes every time you play. It's a blast! Have The Broken Token organizer for it and sleeved cards. Everything fits, but the sleeved cards are tight. https://www.thebrokentoken.com/galactic-star-battle-organizer
Played once, it's okay. It's very long and I don't think I enjoyed it enough to invest that kind of time into it again. If I have enough time and people to play BSG, I would play Forbidden Stars instead. Totally different game, I know but similar in complexity and play time. I'll probably trade this away at some point. I have Dead of Winter and Homeland if I need a hidden traitor fix. Just need to play them now...
It is some fun, I'll grant it that--and the play of skill cards does lead to some interest for the Cylon saboteur and for the humans trying to deduce the identity of the traitor. That having been said, it's too long, there's not much for a revealed Cylon to do, the sympathizer is cool in theory but wonky in practice, and too much hinges on those silly executive order cards. Standard FFG mixed bag of interesting ideas and failed execution.
Only on one occasion did I think this game dragged on too long. Hours melt away as threat after threat is addressed. The headgame element is, as always, intense... why did they do THIS instead of THAT? Are they really trying to help or drag their feet? WHO just killed the skill check, and is it now obvious who they are at this point? Fun abounds.
I saw the pilot episode and some of the first season. Co-op game with hidden traitor(s), who may not know until halfway through that they're the traitor. Normally that would be a big negative for me, but here it works. Simple enough turns, skill checks after most turns where players can try and hide their traitor status, slow degradation of situation.
I'm not the target audience. I didn't really like RK's Lord of the Rings, and Pandemic was at best innocuous for me. BSG offers a nice theme, and spiffy bits. But the length bothered me. In our game the Admiral was a cylon, and we didn't figure this out soon enough. The fleet ran out of fuel, which seemed darn hard to find more of - so that was it. Just one play, so I suppose my rating could change. But this isn't the sort of game I'm likely to chase down to play - so this may be my final word on the game.
The best movie or tv show based game ever. Great for fans and pretty good as a game in its own right. Takes the best from shadows over camelot and builds on it to create the best co-op/bluffing game i have played.
Battlestar Galactica is an incredible game. It really captures the spirit of the show. After a few turns, paranoia kicks in and everybody looks like a treacherous cylon. I dislike most hidden role games because during the first turns players start making blind accusations simply to keep the game moving, because the game is just that. However, in BSG the game is already a worthy opponent so for the first turns there may be no need to accuse anybody because maybe nobody earnt that accusation. It is not until someone starts behaving suspiciously that players need to start accusing and sending characters to the brig. But not only the hidden role mechanic is well done, on top of that there is a very good game of resource management with a bit of space combat and politics. There are only two downsides to this amazing game: it needs at least 5 players to really have an interesting game and it runs very long. The silver lining is that unlike many modern games, it plays fantastically well with 5 players, and more with expansions.
[GAUDET] Great theme. Ultimately, the game is far too long for what it does. Social deduction is not my primary interest to begin with, so I'm happy to play something else instead.
Played twice over the weekend, still working out some of the rules. Each time had a real blast, hit the sweet spot with everyone. Co-op game with traitor element. Very thematic and you don't have to be a fan of the series to enjoy it. 31.08.2014. Play this for the experience. :star::star::star::star::nostar: Easy to learn :star::star::star::star::nostar: Fun factor :star::star::halfstar::nostar::nostar: Replay-ability why this game stays in my collection? The mechanics with the voting on decisions can feel repetitive and some turns you can find yourself with very little to do. But the whole traitor role mechanic, with other players possibly being a cylon or sympathiser can make this one of the most socially orientated and entertaining games.
Replaced by The Resistance. The concept of a survival co-op game with secret traitors (some of whom are turned half-way through) is a perfect match for the show, but the game is overwhelmingly long and difficult, and most people I know have no interest in a game based on tv show they never watched that was a reboot of another tv show they never watched.
First play didnt go so well, the mechanics and choices to be made are not that interesting. I think it may have been because it was our first time and no one knew how to play, so ill have to give it one more chance before selling/trading it away.
Maybe it takes too long time between turns, and maybe throwing cards is not all that fun in the long run. For the time being, however, this will see regular play. Paranoia is present. Sometimes it feels like playing a coöperation game with neither co nor operation. Edit: With a full game under the belt, this game is a winner. It does take a long time to play, so I am pretty sure that four players is the prefered amount. Edit: When everyone knows the rules and the down time is kept to a minimum, this shines.
When I saw this in stores, I always ignored it, assuming that a game based on a TV show was designed primarily to be fun for fans of the show (which I am not), at the expense of being fun for anyone else (which I am). I have been pleasantly surprised. I've only played a few games, but this game's loyalty system blows those in Shadows Over Camelot or Bang! out of the water. Additionally, there is an interesting mix of character abilities, and the core skill check mechanic is fairly solid. My complaints are simple and few: there is a disappointing lack of different strategy cards, and there is a significant range of power in the Crisis deck, making the luck-to-strategy ratio a bit high for my taste. (Update) Unfortunately, going to downgrade this one from an 8 to a 7, as either we're hopelessly terrible at this game (but only some of us, sometimes) or this game is hopelessly imbalanced. The part of me that likes to win is starting to get excited every time I see a "You are a Cylon" card, since I've basically been assured an easy victory. However, the part of me that actually likes competitive games is starting to get a bit tired of this game. (Update Update) We've been playing this with the recommended variant of "Start the humans with 2 more of everything", and it seems to do the trick (Maybe a little too much; we should try "Start the humans with 1 more of everything"). If your group finds that the Cylons win too often for your collective taste, try this.
You know, I really enjoyed my first play of this game. I thought it was well done as a co-op game with a great twist. It was fun and it helped that I won. If I were to get a co-op game in my collection, this would be it.
Back in the day, I played this game quite a bit and it may have even been my favorite. There was nothing like it that blended a thematic strategy game with traitor mechanics (at least that I'd played). Nowadays, this has gotten shelved for Dead of Winter since it's not as finicky about player counts and nobody cares about the show/theme anymore. Personally, I preferred the fact that we *knew* there were traitors somewhere once we passed the halfway point, which pushed us to point fingers at each other over every action, every twitch, every smile. In Dead of Winter, we look around the table anxiously, but it feels like a coop game first with a phenomenal traitor element smuggled in. Battlestar Galactica puts the traitor element in the front of everyone's mind, with some co-op mechanics involving blowing up frakkin' cylons and firing up the FTL to back it up. Anyway yes this game is exceptional... with exactly 5 players. The expansions do improve upon the awful, non-thematic cylon sympathizer role, but it's meant to be played with 5 players.
A great hidden traitor game that plays out very well. It's just very long for a traitor game and it can be hard to teach compared to others making it hard to get to the table when people don't want to invest that much time into it. I've never watched the show, but I still enjoyed this, so don't worry if you haven't seen the show, that won't negatively impact the experience.