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I had this at an eight forever, but with nearly 20 plays this year and not a hint of growing bored, I'm upping this. It is on the short list of fillers I'll probably be playing forever. Can't wait to see the future expansions.
The base game is... not really fun. It's more boring-er than Yahtzee, and Yahtzee's pretty boring. Pro-tip game designers: if you're going to have players play different characters (especially cool ones, like big, scary monsters), have them all have different powers. Now, I've heard the first expansion does exactly this, but seriously? Variable player powers should definitely have been part of the original game. Leaving it out, just so it could be an expansion is pretty weak-sauce if you ask me.
This game is pretty awful. Almost the entirety of the game is rolling dice, with a pretty small amount of strategy with rerolls. The only redeeming quality of the game is the powers, but these are mostly bland and insignificant.
It's fine. Just fun enough for me to keep it as a light game, not fun enough for me to want to really play it. The player elimination drags it down, but thankfully it doesn't usually last long after the first player is eliminated. The whole game is overlong, though.
26-12-2013 Had this a year now and still is great fun. 02-02-2013 this is a 9 for me. With the expansion it just adds that little bit more to do when in Tokyo. As a filler: - its easy to teach,taking less than 5 mins. - fun to play, who doesn't want to be an evil bunny. - doesn't outstay its welcome, even if there is player elimination, players can cheer on for their favourite monster.
This game is awesome! It's easy to learn and a lot of fun. King of Tokyo is a fast game, a bit too fast. Ten health does not last long. I'd give a score of Ten if it was a bit longer. Anyway, get this game. It's an exciting and very fun game, and the more the merrier.
Yahtzee-like game about giant monsters trying to destroy Tokyo (or each other). Quick, thematic, and strategic to a point, although just about worthless as a two-player game. Which is weird, because it will almost always come down to being one-on-one...
Light, monster movie fun from Richard Garfield, with a combative Yahtzee mechanic combined with a leveling-up system. Not a lot of strategic depth here, though there is a large tactical component to the rerolls and power cards. Player elimination would usually be a strike against it, but it plays so fast you won't be sitting out for long after your monster dies.
King of Tokyo is a yahtzee-esq slugfest, reminicient of the classic Rampage arcade game. The king-of-the-hill attack mechanisms give the game a good feel, and the ability cards help solidify the clashing-monsters theme. The game overly encourages damage dealing, making the victory point condition mostly irrelevant which is a shame as in narrows the game to a singular strategy. But, considering its simplicity and accessible theme, it is one of the better kid-focused games.
Uses the yahtzee mechanic for dice rolling which is fine, I think what irks me about this game is the fact that it's so hard to purchase the cards sometimes. Yet the cards are the coolest thing in the game to me, so when they're just sitting there staring at everyone and no one can afford any it just becomes really annoying.
I really wanted to like this game but I honestly can't see why people love it so much. It can knock some people out early and then drag on with only a couple of players left. Theme feels really pasted on. It has fiddly mechanics and it's easy to forget a variety of upkeep activities. I thought perhaps the kids would like it but even the 9yo and 13yo dislike it and would prefer to play anything else but this.