These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
It wasn't quite as strategic as I wanted it to be. It's main advantage is that it is super quick (~7-10 min a game) but at the cost of a lot of depth. If I want to play a social deduction game, I'd probably take The Resistance, Coup, or regular Werewolves instead.
You can't think about it too much, just play and have a good time. With the right group -- the kind that enjoys Coup or The Resistance -- you can have an exciting/tense night. The best moments are the ones where you feel as if the game is too simple or easy to figure out and then you are entirely duped and flipped on your face.
One Night is good when you can ensure players can't hear card movements. A noisy open environment is best since a tell-tale shuffle of a card or movement on one side of the table can effectively ruin the game.
A "Werewolf"-style game, in a small, quick package, but unlike other games that purport to be that, this one is impressive and fun to play (even with as few as three players). I am looking forward to One Night Revolution, which seems to be a better revision...
Heavily streamlines and automates ultimate werewolf, also eliminates player elimination. The same game but with all the bad parts out making it a straight bluffing social deduction game.